Yes I'm very late. Very Zelda 1-y without being QUITE as infuriating as Zelda 1. Still don't know what a couple things in my inventory are but rang a bell, got a sword, opened up a little of my corner of the map
Have to admit that I never liked the Nintendo SNES. However, for such a low spec'ed CPU (a slightly more powerful 16bit 6502, the 68516), it did deliver a very good arcade-like experience for Mortal Kombat 2!
Started playing Batman: Arkham Asylum recently. I last played the game in 2015, and I've never played any of the sequels, so I figured I'd go back and give the original a go before continuing the series.
So far, it's held up pretty well! I'm not too great at the combat, but it's fun enough. Love the sort of Metroidvania style of the game—although maybe it's closer to The Legend of Zelda, with the different buildings acting as dungeons.
So I may be moving my streaming PC to full time Linux. I have to do some testing but I would need to raise some money for a Magewell capture card as they do in fact have Linux support to maintain the style of my streams.
The OBSbot camera I use also supports Linux. So I’m going to try some small tests on Linux this summer but if it’s successful and we can raise a few hundred dollars, I’ll be ok with a completely Linux 2 PC stream setup.
Before work, I had Arthur rob a train with the bros and captured some bounties! While this was incredibly profitable, robbing trains will be a quest activity only. As it would be tricky to pull off well solo. Bounties are easier to capture and it helps me keep Arthur’s honor fairly high.
I upgraded my guns after getting this big payday; getting incredibly distracted due to random events out in the RDR2 world. One day, I’ll hunt small game for a quest. 🤣
Jak ja się cieszę, że poza zarysem fabuły nie wiedziałem nic o #GhostOfTsushima. Cudowny świat, cudowny klimat, z resztą samuraje to jeden z moich ulubionych settingów.
Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.
In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.
Today I decided to do nothing but build mechanics and learn the Unreal Engine, hence the many posts... hope you like the result. I took the animation from mixamo and made the material for the energy field
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.