Graphics

Richard_Littler,
@Richard_Littler@mastodon.social avatar

A while back, I re-created a graphic that featured in Stanley Kubrick's film 2001: A Space Odyssey. It was a very minor graphic in the film's cornucopia of special effects but I've always liked it. My original version of the BBC 12 logo contained a couple of errors (including the typeface), so I thought it was time to update it...

#graphics #movies #kubrick

My re-creation of the BBC 12 logo/screen as seen in Stanley Kubrick's film 2001: A Space Odyssey

Richard_Littler,
@Richard_Littler@mastodon.social avatar

While I'm recreating fictional (or, in this case, previously fictional) BBC channels, I thought I might as well quickly mock up a vector graphic of 'BBC 3', which appeared (over 30 years before the launch of the real BBC 3) in the 1971 episode 'The Daemons'.

Vector graphic creation of a TV screen displaying 'DEVIL'S END. Temporary fault. BBC 3 TV' from Doctor Who episode 'The Daemons' (1971)

patrick_h_lauke,
@patrick_h_lauke@mastodon.social avatar

@Richard_Littler might need a touch of extra darkening around the characters themselves, like a soft harsh dark drop shadow, for that "unsharp mask" type look that high contrast had on old TVs

saveriobran,
@saveriobran@mastodon.uno avatar
starchydish,
@starchydish@newsie.social avatar
markwyner,
@markwyner@mas.to avatar

@starchydish I want to go sit where this photo was taken, and just stare for a little while.

juulcat,
@juulcat@mastodon.gamedev.place avatar

We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

juulcat,
@juulcat@mastodon.gamedev.place avatar

We published 3 betas of Avoyd today, making rendering even faster.
Also fixed importing clouds from .vox (MagicaVoxel)

juulcat,
@juulcat@mastodon.gamedev.place avatar

0.21.0.868 BETA

  • improves the GPU rendering speed
  • fixes the albedo and normals output
  • improves the render UI (wip)
  • fixes .vox cloud materials import

https://www.enkisoftware.com/products

AGT,
@AGT@mastodon.scot avatar

I always like a shop that makes a statement. This is a great piece of artwork you can’t easily forget, from Victoria Road, Scarborough.

ZfdG, German
@ZfdG@fedihum.org avatar

Today's contribution seeks to answer the question of how the history of the visual representation of temporal processes can be captured, and how the emergence of the statistical time series graph has influenced our ideas about time, history, and stories:
»On the Cultural History of Time Series Graphs« by Botond Szemes
https://zfdg.de/2024_001


@DHd @MWWForschung @hab_wf

futurebird,
@futurebird@sauropods.win avatar

@ZfdG @DHd @MWWForschung @hab_wf

I kinda like the idea of summing up each day in my life with a squiggly line, showing the diversions and distractions. I do feel a need to "label the axis" but is that not in the spirit of this excercise?

What is this book? It looks neat...

Wuzzy,
@Wuzzy@cyberplace.social avatar

Codeberg.org user rudzik8 was kind enough to contribute 3D and 2D #graphics for skulls for the (very very incomplete) #laser #puzzle game #Lazarr!

#Minetest #GameDev

ashed,
@ashed@mastodon.ml avatar

Hue Jackman and his brothers Saturation Jackman and Brightness Jackman

#graphics #meme #huejackman

janriemer,

shadplay - Real-time visualisation tooling for educating oneself in the art of programming

https://github.com/alphastrata/shadplay

saveriobran,
@saveriobran@mastodon.uno avatar
cliffwade,
@cliffwade@allthingstech.social avatar

I'm looking for a graphics designer that can make me a new logo for my SeerOfSouls.com wordpress site.

This is the current logo below that was made with AI sadly enough.

I'd like to find someone that if I tell the story behind the name they can come up with something original and unique that will fit the color scheme and look of the WP theme I have currently.

I'm willing to pay for this, but I want something really good.

If you're interested, please let me know!

Current logo for my SeerOfSouls.com website. There's 3 semi-circles with dots placed randomly within the lines and a green check mark. Then you also have the site name, SeerOfSouls in a dark green font.

cliffwade,
@cliffwade@allthingstech.social avatar

I ask that only those that are serious about making something reach out to me. I will answer any questions that you might have.

I'm also looking for variations such as with the site name and without the sight name and various sizes for various things across all platforms.

TheAnimator,
@TheAnimator@graphics.social avatar

Reminder that paper submissions for i3D 2024 are due the 5th of January. I am also seeking sponsors. If you aren’t in a position to approve sponsorship yourself, I’d be more than happy to email your company if you can provide me with a contact point 😁 https://i3dsymposium.org/2024/

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

Thinking about having a little open-source adventure with WebGPU before committing to this API for my next game project. Also thinking about the fact that I've never implemented any real-time GI.

So, folks, what's your favourite & easiest realtime GI method these days?

meuns,
Onsequitur,
@Onsequitur@genart.social avatar

@lisyarus I've been somewhat curious about radiance cascades:

https://80.lv/articles/radiance-cascades-new-approach-to-calculating-global-illumination/

I envision an implementation in screen space combined with:

https://arxiv.org/pdf/2301.11376.pdf

I've been considering a similar project, Rust + Webgpu, GI renderer.

ChanceyFleet,

The latest version of Photos in Windows 11 lets you send obtrusive backgrounds right to hell. Edit Photo — Background — Remove — Apply — Save Options (copy to clipboard, overwrite old image or save as new) — buh-bye. As a Blind technologist i constantly need to chase away background clutter before can work for / perception, whether i’m embossing, using swellform or 3d printing. Sighted people, you'll probably like this too.

matt,

@ChanceyFleet Does this mean that you already have some way of converting photos to vector graphics?

ChanceyFleet,

@matt This method works with most file formats. Often i’m not dealing with a photo (unless i’m 3d printing a relief, most photos are too complex). More likely, i’ve selected something that by all rights SHOULD be good for tactile, like a Keith Haring painting or some sort of clip art or a mandala — or something i asked generative AI for. Simplifying photos is a whole other thing that has not been solved yet.

janriemer,

This is genius:

vong | The first compute-centric vector graphic video game

https://github.com/simbleau/vong

I think zooming should be an explicit feature in the game (which triggers some behaviour/state change in the game besides zooming).🙃

lizzard,
@lizzard@social.tchncs.de avatar

@janriemer interesting idea! (Just remember to keep it accessible, some people need that zoom in order to engage at all)

kroltan,
@kroltan@functional.cafe avatar

@elementbound @janriemer Compute as in "compute shaders", as in not using a CPU rasterizer I think.

Something like Adobe Flash was already vector-based at interactive framerates (mostly lol), but the rendering was all on the CPU, partly because shaders weren't as versatile as nowadays (the so-called "compute shaders" basically did not exist), so it was highly resolution-dependent.

Modern vector renderers often also "just" convert the vector data to a more GPU-friendly vector data (traditional triangle meshes, which GPUs are quite good at) and stop around there, but that means if you zoom far enough you'll see that it's all polygons with straight sides.

But I'm talking outta my ass here, I have not studied Vello to know what they precisely mean.

gpuopen,
@gpuopen@mastodon.gamedev.place avatar

On vacation 🦃 or working 🧑‍💻 this week?

Either way, if you (or someone you know) would like to get started with programming, the Game Engineering team is excited to share their top tips with you 🌟

https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/?utm_source=mastodon&utm_medium=social&utm_campaign=beginner

We'd love to add your contributions to make the blog even more valuable!

Feel free to DM us, or reply to this post with your top tip for graphics beginners.

If it's accepted, we'll publish it on the blog and credit your handle (after confirming via DM).

ataylor,
@ataylor@mastodon.gamedev.place avatar

@gpuopen Write renderers! Multiple of them!

Write a software rasterizer. Write a pathtracer. Learn GL and write a forward-shaded renderer. Write a deferred renderer. Go back and do the first one again now that you've learned some things.

There's a tendency to focus on Doing Things Right the first time, and that's not how learning anything works. Writing a bunch of incomplete, imperfect renderers in a wide variety of styles will teach you more than writing one well.

newin,

@gpuopen learned quite a bit through the renderhell books on my side: https://simonschreibt.de/gat/renderhell-book1/ but my main tip would be to just talk with peers. Learning from someone is just so much more efficient in an endless rabbithole of technicalities and niche techniques to learn from/with someone.

darkcisum,
@darkcisum@swiss.social avatar

What would you intuitively call a function that limits the following part in a shape outline, the more extrem you make the shape?

#graphics #gamedev #question

Shape with weird behavior at extreme angles
Shape with a limit set and no weird movement

juulcat,
@juulcat@mastodon.gamedev.place avatar

We'll increase the price of #Avoyd Voxel Editor and Game to USD $14 on Thu 30 Nov 2023. Until then it remains at $12.

> Buy Avoyd https://www.enkisoftware.com/products

You get the full feature and beta versions, free updates and rights to commercial use. We recommend you try the FREE DEMO before buying.

> Features https://www.avoyd.com/home.html#VoxelEditor

#Voxel #VoxelEditor #VoxelGameDev #IndieGameDev #Graphics

wmd,
@wmd@chaos.social avatar

So today's adventure was going to a p5js workshop by @cc_utrecht waa a bit crowded for me, but the workshop was nice. was largely a focus point for me to spend a day doing graphics coding without get overwhelmed with options.

p5js seems easy to start with and it has webgl support, but I'm a bit curious about performance. 100% cpu to move and change some elipses seems a bit much for 2023. wondering what's easy to use and more efficient...

#coding #graphics

NopeForge,

Due to the pressure from a company that trademarked a common word from the dictionary, we were forced to rename our project.

Nope Foundry is now called Nope Forge.

Despite the name change, our mission doesn't change: we're doing our best to provide a free and open source cross-platform framework for motion design, 2D composition and visual effects.

https://www.nopeforge.org

#introduction #graphics #foss

Nope Forge intro demo. The "Nope Forge" text is appearing progressively (character by character, randomly, opacity and deblur) with a city in background.

daseinslaborant,
@daseinslaborant@berlin.social avatar

Human-controlled dance music system

Sebastian Arnold, 2012 🎶

pinpox,
@pinpox@chaos.social avatar

Can anyone recommend a 2d library for ?

Looking for something like https://github.com/jackdbd/zig-cairo but in maintained, that lets me draw pixels/lines/circles and export an image.

pinpox,
@pinpox@chaos.social avatar

@lhp Just getting back to this. I started to fix the bindings which use deprecated zig methods, but havn't really be able to make it work. Maybe I should start looking for more maintained alternatives?

lhp,
@lhp@mastodon.social avatar

@pinpox You could also focus on binding only the functions of cairo you actually use. You don't need to revive the entire zig-library, a few wrapper functions in your projects should suffice.

crocidb,

These clouds in Berlin that look like a low resolution perlin noise.

gimulnautti,
@gimulnautti@mastodon.green avatar

summer 2023 entry submitted!

Platform

First daddy / daughter co-op, in what I hope will be the first one of a series!

Heading over to the party place together tomorrow! Catch me at table A11 - 16/17 on the side in main hall.

Vote for us! Compo runs friday from 6pm Finnish time.

tmv,

@gimulnautti I'll probably be there too at least on Saturday, not sure about tomorrow

harri,
@harri@mastodon.gamedev.place avatar

@gimulnautti Nice :-)

almibe,

Learning the basics of graphic design for things like web apps and documentation/infographics has been on my todo list for a while. I'm wondering if anyone has any recommendations for free or inexpensive (under $200) courses, books, websites, youtubers, etc. for beginner level introductions to graphic design?
#graphics #graphicdesign

airwhale,
@airwhale@mastodon.social avatar

@almibe

While the material is a few years old, the principles of what good graphic design is and how to learn it is well expressed by mr John McWade. He's got a few good books out and a delightful teaching style in his video classes on LinkedIn Learning.

Sad to see some of his previous domains lapsed and taken over by crypto scams, so be aware of this.

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