jake4480, to pcgames
@jake4480@c.im avatar

I love the Sim City games (ever since I played the original in school in the early 90s!) I recently grabbed Cities: Skylines on Switch when it was on sale for less than $10 and I haven't dived in yet, but I'm psyched to eventually.

But this time, instead of just jumping in and building whatever (as I often do, recently with both the Sim City mobile game and the Sim City on DS), I'm doing some research on city design, to try and build something in a meaningful way. I want to see what designs I really like most, etc. From what I hear about Skylines, it's super realistic, and I should be able to build a cool, futuristic city that's fully green, sustainable, etc.

Anybody else played Skylines or is a big fan of any of the other Sim City games?

chemoelectric, to physics
@chemoelectric@masto.ai avatar

This is the sort of TO DO notes I write.

I'm debating with myself whether to write it in Python, and so pretend it's best to use a language physicists know, or Ada, and thus a language that doesn't suck and which everyone can read. Then also I can recommend translation to Python as an exercise for the reader who actually cares. (I, after all, came up with such stuff by translating from a mere sketchy description of a program that I think was in Scilab.)

mariyadelano, to gaming
@mariyadelano@hachyderm.io avatar

Anybody here into simulation games - what do you find appealing about them? Why do you like playing them?

(Simulation is my favorite genre, so curious to see whether the reasons I’m drawn to it are similar for others!)

This includes games like The Sims, Civilization, Animal Crossing, Truck Simulator, anything by Kairosoft, etc.

franco_vazza, (edited ) to Astro
@franco_vazza@mastodon.social avatar

#paperday

“A multishock scenario for the formation of radio relics”

by D. Smolinksi, D. Wittor, M. Bruggen of @HambObs and myself.
in press on MNRAS

https://arxiv.org/abs/2310.04504

in this work, we explored the importance of the multiple re-acceleration by shocks in the intracluster medium, as a general mechanism to explain why many clusters of galaxies light up with radio emission in spite of the fact that the shocks
they contain are weak.

#astrodon #astronomy #simulation

chemoelectric, to physics
@chemoelectric@masto.ai avatar

Here is the first real draft of my new simulation of an EPR-B experiment:

https://pastebin.com/VHQ6fnGt

This version does NOT ‘swap channels’, as have my earlier versions, and therefore is unobjectionable in that regard.

(Channel-swapping is mathematically equivalent, ‘in the limit as n->infinity’. Nonetheless it did not give strictly correct statistics for the simulation. It gave merely a less accurate approximation.)

chemoelectric, to physics
@chemoelectric@masto.ai avatar

Here is a second draft of the EPR-B simulation, with much important commentary about the result added:

https://pastebin.com/CA0UmnB8

I do not expect this simulation to change many minds. The Bohr cult is a cult. When it comes to quantum mechanics, supposed scientists are not scientists at all, but authoritarian cultists.

However, the truly interested may want to take a look at the program. It’s my best yet, for sure.

Az, to rust
@Az@mastodon.gamedev.place avatar

@sebastianlague latest video made me want to try his spatial grid algorithm. I've been wanting to try gpu-based spatial partitioning for quite a while and Sebastian's explanations are really nice to follow and wrap one's head around the concept.
But first, particles!

#rust #webgpu #simulation

A thousand circle particles behaving fluid-like, constrained in a circle, sometimes erupting before stabilizing again.

scdollins, to generative
@scdollins@genart.social avatar
lisyarus, to physics
@lisyarus@mastodon.gamedev.place avatar

How do you compute the forces in a system of connected beams? I have no idea, so I tried the stupidest options and wrote a blog post about it. It has an interactive playground where you can test the algorithm yourself :)

https://lisyarus.github.io/blog/physics/2023/10/15/structural-mechanics.html

Kaiju-Sized Pet breeding/Sim Ultra Kaiju Monster Rancher on sale for 50% off (biggest discount since release) through 12/4

Ultra Kaiju Monster Rancher is a Switch game on sale on the eStore for half-off! It is a Spin-off / collaboration of the mainline franchise Monster Rancher and Ultraman franchised Kaiju instead of traditional "Monster Rancher" breeds....

andrewplested, to Futurology
@andrewplested@mstdn.science avatar

Pretty even-handed assessment of the success and failure of the EU-funded Human Brain Project, which is ending. Probably the most impressive thing is that, given its troubled inception, it produced some meaningful, if rather ad hoc, brain science.

https://www.nature.com/articles/d41586-023-02600-x

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
metin, (edited ) to racing
@metin@graphics.social avatar

I like my simulations realistic. 😎

An old friend of mine is the owner of a Dutch company called Cruden, creating high-end, hydraulics-based automotive driving simulators. He invited me for a test drive some years ago, and I didn't hesitate. 😃

https://www.cruden.com

jake4480, to random
@jake4480@c.im avatar

Playing Sim Ant today in browser via https://www.myabandonware.com/game/simant-197/play-197.

SUCH a great game - one of my favorites. Gotta get used to playing it again, but it's so nice and familiar. I've missed it so much.

Surface view of 1991's Sim Ant. The hole, ants, rocks and plants - with the control windows underneat and an overhead surface view.

kantel, to python German
@kantel@mastodon.social avatar

Waldbrandsimulation in Python (Py5) – Stage 1

Ich habe es getan: Ich habe mir die hier vorgestellte Waldbrand-Simulation von Al Sweigart und meine eigene, in Processing.py implementierte Version geschnappt und daraus eine – wie ich hoffe – verbesserte Fassung in Py5 programmiert. https://kantel.github.io/posts/2023092301_forestfire_sim_1/

jake4480, to random
@jake4480@c.im avatar

After I first played (and became obsessed with) Sim Ant in the early 90s, I've been disappointed by every house and yard I've lived at ever since

noneuclideandreamer, to evolution German
@noneuclideandreamer@mathstodon.xyz avatar

Life is struggling... It's a fine line between overgrowing and never really getting ahead...

The dots are clans spawning. In the beginning they have zero speed, a small range of temperatures they survive and an even smaller range they thrive in. When thriving they can grow, evolve, or split up. When surviving, they can move towards better Temperature.(if they already evolved speed).

So rather hard coded Evolution Parameters... What else could I add? (Not too calculation intensive)

A planet's path in a 3-star system. A global map of it's temperatures. Littl dots were life respawns/travels.

toxi, to generative
@toxi@mastodon.thi.ng avatar

Re-added/ported more agent behavior building blocks today, incl. path following and path attraction (both for open/closed geometries). In total there're now 7 freely combinable behaviors, each weighted and so usable as soft/hard constraint.

Here's an example of path following (here a Hilbert curve) and separation only...

Several hundred agents (represented as colored circles) are moving along a 2D path (Hilbert curve). Each agent also has a white line overlay to visualize its current velocity vector

Motherboard, to physics
@Motherboard@federated.press avatar

“Being a simulation is a possible consequence (or conclusion)" of the proposed second law of infodynamics, physicist Melvin Vopson says.
https://www.vice.com/en/article/5d9k8a/new-law-of-physics-could-mean-we-really-live-in-a-simulation-physicist-proposes?at_medium=Social%20media&at_campaign=Mastodon

dannotdaniel, to Halloween
@dannotdaniel@mastodon.social avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
msiapublictransport, to forum
@msiapublictransport@mastodon.social avatar

Rapid KL is informing people that Rapid Bus will be organizing Rapid Bus Open Day 2023 at Kompleks Rapid Bus Cheras Selatan on 23 and 24 September from 9:00am to 5:00pm.

Various interesting activities await the visitors of the event:

  • Depot Visit
  • Bus Simulation
  • Exhibition & Forum
  • MyRapid Hack
  • Lucky Draw
  • Bites Station

(Poster images from Rapid KL)

A poster in Malay by Rapid KL showing when and where the open day will be organized.

toxi, to ArtificialIntelligence
@toxi@mastodon.thi.ng avatar

Nothing new, but maybe a little unusual: Using boids as alternative to Lloyd relaxation and/or Poisson-disk sampling. The boids here are using only two behaviors: local separation, plus a randomized attractor to create global disturbances. Cell density could also be varied by spatially adjusting the separation distance between boids. Overall convergence/relaxation can be much faster than shown here...

bicmay, to random
@bicmay@med-mastodon.com avatar

"'LifeSaveHer is a company developed by MIT and Harvard undergraduate students, who are also EMTs and CPR instructors, to create female manikin covers that address gender disparities in CPR training.

Research from the National Institute of Health shows that women are less likely than men to receive bystander CPR."

https://www.cbsnews.com/boston/news/cpr-for-women-female-manikin-lifesaveher/

#meded #cpr #simulation #mannequins #emt

deevybee, to random
@deevybee@mastodon.social avatar

New! preprint coauthored with Charles Hulme: "When alternative analyses of the same data come to different conclusions: A tutorial using DeclareDesign with a worked real-world example".
We use DeclareDesign to compare 2 analyses of a RCT of Graphogame intervention that came to different conclusions
https://osf.io/preprints/psyarxiv/vzg3e
#intervention #analysis #simulation #literacy

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