Great fun hangout and gaming day. Diner breakfast with a sweet drink. Then – finally, now that they've been open a couple years – got to the games cafe downtown; it's an absolute marvel. Coffee drinks, snack-tray lunch, played Mille Bornes and Trogdor!! The Board Game (!!). #Gaming#LNK
I am now about 5 hours into Ghost of Tsushima: Director's Cut on PC and absolutely enjoying the game so far.
The graphics are beyond amazing. The combat is super smooth and fights with enemies can be tough at times if you're not careful. I love the open world and being able to explore things on your own in a lot of ways. Definitely glad I picked this game up.
I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script
I would love to play a PC game about #Rewilding, #ecology and #SustainableFarming. Is there anything like that out there, bonus points if it's available on #Linux?
The scope could be anything from managing your own small farm to something more large scale like the Great Green Wall of Africa. #LinuxGaming#Gaming
Never really understood competitive games, for a mixture of reasons, and among those reasons is:
if you excel at a game, you kinda narrow down who you can enjoyably play against, and doesn't that kinda suck?
Personally I've never found it much fun to wipe the floor with opponents, AI or otherwise, so I don't get wanting to excel at a competitive game. In my mind you're undermining your own enjoyment of it somewhat.
The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
[LIVE] mit „Old World“. Wir starten mit dem 115. Jahr unserer Herrschaft über Babylonien. Die amtierende Königin Ettu wird vermutlich nicht mehr allzu lang regieren. Wird ihr Sohn Prinz Sumu-abum ein adäquater Nachfolger sein? In deutscher Sprache, und natürlich unter #Linux. https://live.hatnix.net#Owncast#Gaming#DRMfree#Livestream#hatclan
Magic: The Gathering has come a long way since it debuted at Gen Con in 1993. Last year, it became a billion-dollar brand. The genius behind it, mathematician Richard Garfield, left Wizards of the Coast, Magic's publisher, shortly after it was sold to Hasbro in 1999 and has subsequently expressed an apparent disillusionment with what the game has become. Defector's Nick Zarzycki interviewed him about this, his perception of the existential threats to Magic, and why he left the company. [Story may be paywalled]