I would love to play a PC game about #Rewilding, #ecology and #SustainableFarming. Is there anything like that out there, bonus points if it's available on #Linux?
The scope could be anything from managing your own small farm to something more large scale like the Great Green Wall of Africa. #LinuxGaming#Gaming
Something that's been cool to see over the past few years is the emergence of more non-combat focused building/strategy(?) games like Islanders and Autonauts.
I think maybe Dorfromantik fits into that category too? Not played it but that's the gist I've gotten about it.
Should look into more of'em tbh. They manage a nice slow-burn pace without as much tedium as games that try to explicitly slow you down (i.e. many RPGs).
Never really understood competitive games, for a mixture of reasons, and among those reasons is:
if you excel at a game, you kinda narrow down who you can enjoyably play against, and doesn't that kinda suck?
Personally I've never found it much fun to wipe the floor with opponents, AI or otherwise, so I don't get wanting to excel at a competitive game. In my mind you're undermining your own enjoyment of it somewhat.
I will be doing a gameplay live stream on my YouTube channel where I will give away a Steam key for #SongsOfConquest. You, the chat, will control the game.
Date/Time: Most likely on Monday, after v1.0 comes out.
P.S. The game works flawlessly on #Linux and is optimized for #SteamDeck with a large UI and battery optimizations.
[LIVE] mit „Old World“. Wir starten mit dem 115. Jahr unserer Herrschaft über Babylonien. Die amtierende Königin Ettu wird vermutlich nicht mehr allzu lang regieren. Wird ihr Sohn Prinz Sumu-abum ein adäquater Nachfolger sein? In deutscher Sprache, und natürlich unter #Linux. https://live.hatnix.net#Owncast#Gaming#DRMfree#Livestream#hatclan
Magic: The Gathering has come a long way since it debuted at Gen Con in 1993. Last year, it became a billion-dollar brand. The genius behind it, mathematician Richard Garfield, left Wizards of the Coast, Magic's publisher, shortly after it was sold to Hasbro in 1999 and has subsequently expressed an apparent disillusionment with what the game has become. Defector's Nick Zarzycki interviewed him about this, his perception of the existential threats to Magic, and why he left the company. [Story may be paywalled]
In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties
The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
Will start a little series here about me browsing this Club Nintendo issue from July 1995 (Nintendo Power in the US). 📖
I explicitly bought this one recently because I have so fond childhood memories. It must have been one of the few I owned and therefore read endless times. I still remember so much of the content and now I'm excited to refresh these memories.
The cover shows Asterix & Obelix, a PAL exclusive game series. 🐗
Third entry is about the PAL exclusive cover story game Asterix & Obelix for SNES.
I owned the quite similar Game Boy version at the time and still remember the hard Rugby level shown on these pages. 🏉
I barely made it above this level and remember some kind of snow level afterwards where I was stuck again due to lacking knowledge of the sprint capabilities. 🏔️
Did you play the Game Boy or SNES version and have any memories of the rugby level?