Ugh, this really hurts. #inkscape currently has no manual and our Help > Manual menu item points to Tav's website which was taken offline because of an erroneous claim and he's having a hard time bringing it back.
A face palming lack of foresight on my part not to insist that this kind of data be on the main website and in an open license.
Only patching the source code can change the url now of course.
Kennt sich hier per mit Inkscape ( :inkscape: ) aus und weiß, wie ich für Taschenkarten im DIN A5 Format Hilfslinien z.B. nach Prozenten vergeben kann? ^^'
🏴 / 🇺🇸
Hello folks,
Does anyone here know how to use Inkscape ( :inkscape: ) and how I can assign guidelines for pocket maps in DIN A5 format, e.g. according to percentages? ^^'
I just learned about this #Inkscape feature request. While #FreeCAD sketches export nicely as SVGs, they are limited; for example, I can't put constrained text in them, and if I export faces made from sketches, they are lots of tiny line segments from the model, not the underlying shapes. Constraints that can apply to arbitrary SVG objects, like text, would be wonderful.☺
3D Design tool for needy kids, the search continues.
We have old laptops to loan out to kids from poor backgrounds. They don't have internet. 2D design we have covered with #inkscape, and the laptops run #linux well (but not Windows). What I need is a 3D design program. Suggestions welcome.
O processo de construção de um vídeo de standard profissional e o observar do resultado com recurso apenas a #comandline, #ffmpeg e #inkscape é impagável.
NOTA: Sim...trabalhoso...até termos um "template" o processo é moroso...
#opensource chat server Rocket Chat decided to make their latest upgrade plain abusive. If you run your own, you are now required to enrole in a trial of their premium proprietary nonsense and it's likely the server is spying on it's admins and users.
great
Looks like #inkscape is going to have to move chat systems. There's just no way to regain trust in an upstream that is abusive. Not without forking away from the abusers.
Started working on a sickbay for the USS Cerberus. Gonna be a mix of Voyager and Enterprise-E as far as influences, but with its own color pallet and details.
It's quite dark at the moment as most light sources aren't set up yet, I intend the final set to be brighter.
So... I completely redesigned the room as I wasn't happy with how Voyager-esque it was.
It now has a symmetrical layout with two beds at each side of the central surgical area, with a nurse station also at the center of the room. At one end there's a glass division connecting to the chief medical officer's office.
It's nearly there, I just need to do some more LCARS, finish the biobeds, the surgical area, and some other details.
Increased lighting levels all through the room, finished the biobeds (including the surgical arms, and yes they do move into place), and did a bunch of other details all over. Other than some LCARS and final touchups, I think this set is nearly done!