Now that the envelope control board (middle) is working properly and talking to the Nucleo (left), I'm gonna try to send some MIDI to the Raspberry Pi that runs the synth engine, and control the synth with its own hardware for the first time. #electronics#synth#prototyping
Two tips come to mind as I rebuild a piece where the last 1% of the 6hr print failed:
if your prints use a brim or a skirt, save (some of) those bits as the thin smooth layers of filament are GREAT for applying over voids and making impromptu new surfaces.
Rather than throw away all your test prints and failed prints, you can use chunks of them, chopped off with side-cutters or scissors to rebuild or alter a print that you want to adjust.
Just toss all the junk pieces into a box, and then you'll be able to find chunks of all your favourite filaments when you want to do a bit of "editing."
@ClickClackHack
Beides. Ich hatte mal eine Verletzung an der linken Hand und 3 Finger sind etwas eingeschränkt in der Feinmotorik. Nix wildes, ich kann relativ schnell tippen, aber nicht mehr 10-finger und eben auch nicht mit Split. Da stimmt die Aufteilung der Finger/Hände einfach nicht. Standard ISO ist deshalb mein Format der Wahl. @NexCarter
Test plate en conditions réelles : la disposition est ultra confortable. Il y a juste un petit bug : les "modifiers" sur le côté sont en 1.5u au lieu de 1.25u. C'était donc une bonne idée de tester. #keebs#bépo#prototyping
👋🏼 HNY! Thought I'd do a quick #introduction now I've moved to mastodon.social.
I’m Guy, an independent designer making websites, apps, motion graphics + that sort of thing. I consult with organisations small + large on their digital products, branding, motion graphics and more.
Cloudinary seems to be a great tool for prototyping in the browser. You can change your image dimensions and crop at any time simply by changing the url in the img tag:
Update: I found https://freesound.org, a great place to find CC-licensed sounds. I found a handful of CC0 (free to use without attribution) for my toy app.
Despite me being an absolute performance addict beyond reason, I have decided not to write my dice roller entirely in C++, for now. At least not until Godot 4.2 comes out, which brings hot-reloading to GDExtension.
GDScript is slow, and I really hate wasting people's CPU cycles, but prototyping the game logic is just so much quicker because it's right in the editor and changes are applied immediately.
I am also certain that I will be able to convert GDScript to GDExtension C++ fairly easily, because all I do is call engine functions, basically. It's just a matter of translating the syntax.
Last but not least, It would make a nice case study to directly compare the same implementations in GDScript and GDExtension C++.
Oh yeah, and one of the advantages when working exclusively in GDScript is that I can keep editing on my phone. I just made some changes from the toilet. Every minute must be used! :drgn_glasses:
(Don't worry C++ my beloved, I'll get back to you.)
Woo! I can finally get back to the new product testing and development this week! No more screwing around with BOMs that are decades out of date! Got pulled out of my actual tasks for like 2 months to clean up the messes of engineers past to support our database migration. #engineering#prototyping#FurriesInSTEM
It's been a while since I did an actual electronics project with an enclosure and everything, but a professor in Chicago got in touch with me about doing a small motor control project so I threw something together.