I realized today that when I lost Twitter, I also lost a lot of the cool indie game devs I was following there (and the updates on their games). And that totally sucks, because I really love to play indie games. Apparently Twitter was my main source for discovering them (sheesh).
Below is a pretty big list of games (with links to them!) that I'm looking forward to. There are SO MANY games on my Steam wishlist that are still being worked on and upcoming (some of these are on itch also, and some have alphas, betas, and demos, I've noted which).
Some of these games are definitely coming later this year, and fingers crossed for maybe full releases of the rest in 2024?
If you were a single person or a group of friends planning to make games (2d and 3d) that could be published to both #ItchIo and mobile app stores; what would you use, for what purposes and why?
There's an INCREDIBLY cool looking traditional type roguelike being made by @synlogic called Slartboz that he describes as a "sci-fi post-apoc educational comedy adventure in the style of Fallout, Idiocracy, HHGG & The Princess Bride", and I'm totally here for it. 🤣
FOLKS! WARNING!
Itch io turned out to be a russia supporter.
Yesterday i posted on community a feature request of being able to make robots file on profile to block crawling by yandex and today got a warning!
Initial post here (thank god not yet deleted) : https://itch.io/t/3207192/robots-file-for-game-pages-and-profile-page
Better go back to steam/gamejolt/github!
Prove of block here (tried to respond to one of comments on it):
I've gathered together a collection on itch.io of 20+ cool indie games (mostly roguelikes) that you can play in-browser here: https://itch.io/c/3248131/in-browser
#moonring should absolutely be getting more attention. It's gorgeous, it's roguelike-ish, and it's full of really thoughtful design and UX touches that modernize the experience while preserving the retro vibe.
Reviewing a game is lot of fun. But then... how do ya let the creator know someone out there cared enough to take the time to write one when the only contact info is, well, the comments section (like, say, for more than a few itch.io users)?
Are we supposed to just drop a link in the comments section? Surely I've just missed something, right?
Or perhaps that's the norm, and I'm simply overthinking it...
I forget who was curious the other day, but I broke out my physical copy of @platformalist's game Leaving the Tree today and opened it up again. I had totally forgotten how many cool things were packaged with it. There was so much, it was tough to get a pic on my desk! 😂 I'll try to get some gameplay soon - it's even compatible with most Xbox USB controllers.
The rad wood 256MB USB cart in the middle of the photo contains the game and even more of Andrew's (his Eggnog company's) games too- Maze Dog, Coffee Bug, Winterberry, Cat Bandit, Cake Cat, and more.
Incredible, all of it. Lots of stickers and two-sided character profile cards here too. On the other sides of the cards are little descriptions like on the overturned card in the top right.
An excellent indie #Roguelike ( Thanks @jake4480 ) that runs on current machines (Windows, Linux, MacOS, & HTML5). Frankly, very good! Good surprise! I would have liked it to be compatible with older machines, but no. Two quality PDF manuals. On my list of favorite Roguelikes! If you like this kind of game: recommended! :0)
Wer das "TTRPGs for Trans Rights - West Virginia"-Bundle auf #itchio holt, bekommt von #Paizo das PDF von #Pathfinder "Lost Omens: Knights of Lastwall" kostenlos dazu. Doppelguter Deal 🤝 🏳️⚧️
There's also only 2 days left to get 35% off my itchio packs for my birthday week! I'm at 39% of my goal so it would mean a lot if you can support or share!