Just found out that this spoopy image is from FromSoftware’s first game, King’s Field (1994). So a distant precursor to Elden Ring. Mind-boggling! #cgi
1984, January 24th., Steve Jobs presented the first Macintosh Computer. We are glad to share our MAC POP Art, in tribute, in this Fediverse, to celebrate the 40th anniversary of that milestone with You, today.
Also, over a week ago the Academy announced the Scientific and Technical (SciTech) awards. Lots of #VFX, #CGI and #animation related ones: OpenVDB, Alembic, Marvelous Designer and USD. Cool that many of the people you see and hear at #SIGGRAPH are represented here. Other awards include different laser projection systems, Dolby Atmos and systems used in stunt work. Congrats to all the winners. #movies#AcademyAwards
I wish #Lightwave3D and Andrew Bishop a fantastic 2024, I still have big book where I've learned very much on 3D, without that book and Lightwave I would never have been able to make some things, the logo below was made 23 years ago, was an other geological era of #CGI#VFX
A tip for those who render MoI 3D scenes in Blender…
MoI allows export of styles as vertex colors when using the FBX format. This can be enabled in MoI.ini by setting:
[FBX Export]
WriteVertexColors=y
Once imported in Blender, remesh objects with sufficient detail in Sculpt Mode, with Preserve Attributes checked, then use Color Filter tool ➔ Smooth to smooth vertex paint borders.
My version of a kishimisu (instagram.com/kishimisu/) style shader, after following his YouTube tutorial but in #webgpu. Mostly all things are translatable from #glsl to #wgsl
Even when development started in summer '79 it took twice as long as Apple expected, not only because they had to get rid of Jobs first. So LISA wasn't launched earlier than 1983 with 1Mb RAM for almost U$D 10K. The project was a $50 million investment for Apple Inc., and kept losses low since it sold almost 5K units annually. After 27 months it was in-house competition that buried the Lisa computers, litterally. In the end it was a zero sum game for Apple, but a huge step for modern graphic user-interfaces and more personal computers.
The Indy was SGI's entry-level 3D workstation for CAD and 3D animations in 1993. This beautiful computer was actually the first shipped with a webcam and had video I/O ports built-in.
Since 2023 isn't over yet, there are a few days left to celebrate IT's 30th Anniversary and to realize that @Blender was developed on one of them.