Every game starts with an idea. But how does it get from conception to release❓
In this book, author Alexey Savchenko has put together a practical guide, based on his 20+ years in #GameDev, to help you avoid the common pitfalls and deliver on your idea!
Okay #Gamers and #GameDevs, this young woman spent 10 years working on her game for EA to drop 11 games the same week and knocked her out of the top 10. If you get a chance, check her game out!
#Layoffs at #Riot: 530 #gamedevs are losing their jobs, because "investments are not paying off" as the CEO puts it.
In other words: Workers are paying the price for reckless trend-chasing and mismanagement. This comes from a company which has made the news many times for its toxic work environment. Game devs endured it, now they get laid off and the C-suite stays on and gets millions in pay-outs.
This is the hallmark of an industry that mistreats its workers.
GameDeveloper.com is reporting that #gamesindustry insiders foresee "two years of pain" with lots of #layoffs for #gamedevs and studio closures.
Please, consider to #unionize before it is too late. Unions may not be able to prevent every hardship, but they can make a difference. There is safety in numbers.
😅 Two types of #GameDevs: Those who backup because they've lost data, and those who will... after they lose data! Just did my quarterly backup. Tedious but better safe than sorry! 🎮💾 How's your backup game going?
Not to mention that #Microsoft ditching the #Kinect on the #XboxOne is a serious breach of #trust towards #GameDevs which now have to deal with an even more fragmented platform than the #Xbox360.