godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Public Service Announcement 🔫

totori, to random
@totori@squawk.social avatar

whoopsie. i joined Fedi a few months ago then
(1) got a job
(2) developed an overbearing paranoia about online privacy and stuff
(3) embarked on a WAY overcomplicated journey to back up and synchronise my digital life
and as a consequence felt i didn't have time to "maintain" an "online presence" :wshum:

but i'm back now (with a fresh username)! i kinda take everything too seriously - it's just fun to see what everyone's up to :gphn_happy:

totori,
@totori@squawk.social avatar

heya! i'm Tori and i take everything way too seriously, so let's get this outta the way.

i'm a late-blooming computer person, doing and also wanting to try more stuff - there's so much to learn and it's all so EXCITING, ugh!

some media to get to know me:

  • A Short Hike, Celeste, Mega Man and all things
  • digital fusion, chiptune, spicy math rock, jungle, lofi and everything inbetween ( user!)
  • Studio Ghibli, the Patlabor movies, Gatchaman Crowds

i love (s) and music by small creators and open source and stuff! hope spending time here will put more cool works on my radar.

mode13h, to gamedev
@mode13h@mastodon.gamedev.place avatar

I'm fed up with the need of a working Raspberry for the sole purpose of building the game-engine...

... it's time to try and cross-compile Tofu Engine to ARM.

#gamedev #indiedev #gameengine

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Would be interested to know! Both for the engine itself and our socials 💙

#godot #godotengine #foss #opensource #gamedev #gameengine #indiegame

solarus, to gamedevelopment

Christopho published a tutorial about GLSL shaders in Solarus.
Available both in English and French. 📕📘
We can't wait to see what you're going to come up for your games! Have fun! 😀

https://youtube.com/watch?v=QcNfK8aap-E

glairedaggers, to gamedev
@glairedaggers@peoplemaking.games avatar

Got GPU skinning & skeletal animation up and running in Praxis :)

#gamedev #gameengine #tooldev #enginedev #praxisengine

itnewsbot, to GraphicsProgramming
@itnewsbot@schleuss.online avatar

Unity lays off an additional 25 percent of its staffers - Enlarge (credit: Unity)

When Unity laid off 265 Weta Digital e... - https://arstechnica.com/?p=1994602

janriemer, (edited ) to design

If you have similar interests as I have, which is / / / and and you want to contribute to meaningful projects, may I suggest the following projects to you 🙂

| 2D vector and raster graphics editor

https://graphite.rs/blog/looking-back-on-2023-and-what-s-next/

| simple data-driven

https://bevyengine.org/

| independent web rendering engine

https://servo.org/

Sigh, sometimes I wish I could do
self.clone().🥺

janriemer, to rust

Software engineers should really look more into and architecture when designing software. This is especially useful in software systems written in .

It is mostly used in 's, most notably in , but is very useful outside of , too.

It all comes down to this:

  • separate data from behaviour
  • favor composition over inheritance

It's the antidote to .

1/2

gamingonlinux, to godot
@gamingonlinux@mastodon.social avatar
defold, to GraphicsProgramming

This is a reminder that Defold is free to use even for console development. We provide access to build tools, platform specific extensions and support forum access once Sony and/or Nintendo has confirmed your status.

>> Completely free of charge <<

#gameengine #gamedev

kkarhan, to NextLevel
@kkarhan@mstdn.social avatar

Godot 4.2 Game Engine arrives in style! (godotengine.org)

Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine...

itnewsbot, to GraphicsProgramming
@itnewsbot@schleuss.online avatar

Unity lays off hundreds of Weta Digital engineers as it pivots back to games - Enlarge / Kaboom! (credit: Aurich Lawson | Getty Images)

Game ... - https://arstechnica.com/?p=1987073 #specialeffects #wetadigital #gameengine #gaming #engine #games #unity

PixelPerfectEngine, to gamedev
@PixelPerfectEngine@peoplemaking.games avatar

The most important thing to include in your engine's documentation: a whole chapter dedicated for shilling.

#gamedev #gameengine #opensource

itnewsbot, to unrealengine
@itnewsbot@schleuss.online avatar

GameMaker makes its 2D engine free for tinkering, $100 for non-console games - Enlarge / Risk of Rain was the work of two college students and GameMak... - https://arstechnica.com/?p=1986093 #unrealengine #gameengines #unityengine #gameengine #gamemaker #yoyogames #gaming #unity

PixelPerfectEngine, to gamedev
@PixelPerfectEngine@peoplemaking.games avatar
fell, to gamedev
@fell@ma.fellr.net avatar

Engine programmers literally only want one thing and it's fucking disgusting:

> The game has PASSED the Hardware/Software Compatibility and Performance Check with a great majority of systems obtaining excellent performance results.

(Actual results of my work, I am SO proud!!! 🥳)

janriemer, to bevy

Configuring to run headless, actually fits in a toot :awesome: 🥰

use bevy::{prelude::*, render::settings::WgpuSettings};

fn main() {
App::new()
.insert_resource(WgpuSettings {
backends: None,
..default()
})
.add_plugins(DefaultPlugins)
.run();
}

Source is in their examples:
https://github.com/bevyengine/bevy/blob/c89af06c6558b80e1ff61e945124625944356cd2/examples/app/headless_defaults.rs

Bevy 0.12 (bevyengine.org)

For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out our Quick Start Guide to try it today. It's free and open source forever! You can grab the full source code on GitHub. Check out Bevy Assets for a collection of community-developed plugins, games, and learning...

oxpal, to godot
@oxpal@mastodon.coffee avatar

This is the best introduction video into you could imagine, while also ending the controversy on how to pronounce it's name.

Watch before it's outdated!

https://www.youtube.com/watch?v=50Vx0KDGg4I

PixelPerfectEngine, to gamedev
@PixelPerfectEngine@peoplemaking.games avatar
majorlinux, to unity
@majorlinux@toot.majorshouse.com avatar

Jim Whitehurst (former Red Hat CEO) is coming in.

This could get interesting.

John Riccitiello is out at Unity, effective immediately https://www.theverge.com/2023/10/9/23910441/unity-ceo-president-john-riccitiello-out-retire

#Unity #CEO #Retirement #GameEngine #GameDev #GamingNews

FullyBugged, to gamedev

Yesterday's live session with is available:
https://youtu.be/2_E6fLyBMPU

Topics include:

  • initial setup
  • start a new project & available extensions
  • physical vs virtual inputs
  • 2D character customization
  • time distortion & effect on objects
  • audio filters

FullyBugged,

The 10th Live Session is now available & is about ORX's Recent New Features:

https://youtu.be/Iu0j1Iy_hbs

  • Memory-based resources
  • Position & Pivot override literals
  • Finding children with paths
  • Locale updates
  • Using OnDelete for disappearing effects
  • New FXs additions (Curves & Types)
  • New options for shader/time parameters
  • Smaller misc additions

(9th session (Data-Driven Render Pipeline) had a recording problem)

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