metin, to Mario
@metin@graphics.social avatar
metin, (edited ) to blender
@metin@graphics.social avatar

The Unbound SDF modeler and game editor by @andreintg and @rianflo has entered public testing phase.

Info:
https://www.unbound.io

Download and more info:
https://discord.gg/unbound-io

To get started:

  1. Head to the ⁠early-access channel.

  2. Click the pinned messages button at the top right.

  3. Download the Windows or macOS installer.

#unbound #MadeWithUnbound #SDF #3D #game #games #gaming #gamer #GameDev

metin, (edited )
@metin@graphics.social avatar

Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.

In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.

gamehubgenius, to PCGaming
@gamehubgenius@mstdn.business avatar
Ajo1322, to gaming
@Ajo1322@lor.sh avatar

I wonder why that happened 😂

zersiax, to ps5

Been doing a lot of , and web testing this week. Let's add web spinning to the list! In an hour, we'll be revisiting for the from an perspective. Come see how a fully blind progresses (or doesn't progress) in this game :) https://twitch.tv/zersiax

renwillis, to Nintendo
@renwillis@mstdn.social avatar
jimmyb, to gaming
@jimmyb@selfhosted.cafe avatar

Maybe it's just me but the amount of levels, scores, currencies and what not in #TheDivision2 is overwhelming 😵‍💫 I wish it was a bit more simplified.

#videogame #gamer 🎮

jimmyb, to Xbox
@jimmyb@selfhosted.cafe avatar

Had another fun evening of playing with my buddy! I'm finally getting some decent gear!

🎮

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This cheerful tune was composed by our musician Ramon Braumuller for level 1, using our own music editor Digital Mugician.

The tune reflects the sheer fun we had creating the game back in the early 1990s.

Check other posts in this thread and the #TeamHoi hashtag for more.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #game #games #gamer #GameDev #retro #VintageComputing #synth #audio

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.

Check other posts in this thread and the hashtag for more.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.

The track was originally composed for our uncompleted 1988 game Ragnov.

Check other posts in this thread and the #TeamHoi hashtag for more.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #games #gamer #GameDev #retro #synth #audio

metin, (edited )
@metin@graphics.social avatar

Made a quick collage of cropped details from Hoi game screenshots I used for my Hoi soundtrack posts (see / hear previous posts in this thread).

Hoi info and free game downloads:
https://archive.org/details/HoiAmiga

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