"Grandpa! Grandpa! Tell us again when blogs were printed on shiny paper filled with colorful ads that were not more relevant." Well, kids, those were called magazines and they sometimes had contests offering prizes like these back in the year 2000. #ThrowbackThurday#gamer#goodies
This trilogy of "GAME BOY ESSENTIALS" books collect articles from gameboyessentials.com
Ranging from seminal classics to forgotten titles; they offer in-depth analyses of the good and bad games you should play to understand the universal appeal of the #GameBoy.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.