In the entire history of computing, there has never been a more important time to teach people about #Linux than right now.
(And never a worse time for me not to be doing @Linux4Everyone -- so I hope my fellow YouTube and content creators will double down and show people the light!)
Having to deal with friends and family who find Linux difficult to use and unintuitive is definitely a nightmare.
Since you recommended it to them, you also end up having to provide a 24/7 tech support service (which is less than ideal). 😬
It's much better to find other ways of getting more people to use Linux — whether it's by contributing code, writing documentation or publishing guides.
That's much less stressful and way more productive! 😃
I think the lack of a good screenshot utility is what's going to get me to leave #Gnome behind. The default one is not great, and none of the others that work on Wayland work for me on Gnome. Get the same errors with grim/slurp and flameshot.
I really wish more designers were excited about using and designing free and open-source software.
Good design often means thoughtful, accessible, future-proof, frugal over slick, smoothly animated or "bleeding edge", yet most of the design discourse appears to be about gradient blurs, fancy color profiles, or the latest proprietary hardware.
Sorry designers, this discourse doesn't interest me. Let's talk about how we build apps that don't rot, or need the internet, or use too much energy.
@lobau I see where you're coming from, but designers are designers because they care about those gradient blurs, fancy color profiles and slick animations over the software itself.
Although I do agree we need more communication between FOSS developers and designers, I think the key to excite designers about free and open source software is to build apps that are designed well and intuitive to people in that profession.
However, this does show that there is a lot of unnecessary friction to release a game natively on Linux.
Now that we are slowly gaining some marketshare in the desktop space, I really hope we can smooth out these details to provide a better experience for developers.
It would significantly encourage more game studios to support Linux natively.
This used to be the exclusive domain of sites dedicated to Linux and open source. It seems we are starting to attract a lot of attention nowadays — for better or for worse.
It's really one of the better April Fools' pranks I've ever come across. It's grounded and almost believable that it actually had me there for a minute! 😂
Since it created such turmoil, the link to UnknownCheats has been removed from the disclaimer on kernel based anticheat games.
Instead, we are making it clear those games must be avoided at all cost. Don't compromise the security of your machine for some low quality F2P cash grab.
@lutris@gamingonlinux That's fine, but there are a quite a few users who also play and like those games very much.
This kind of messaging will only push them away from using Lutris and even Linux as a whole. After all, the goal is to help users make an informed choice and not antagonize them.
I just realized that PS1 and PS2 game discs didn't have any DRM. You can easily create ISO files using image burning software like Brasero or k3b (for Linux).
I am definitely going to start collecting them again and emulate the games I couldn't play back in the day.
Since I am not circumventing any DRM and I also own the game discs, I am probably still compliant with the DMCA and it shouldn't technically be considered "piracy" either.
I wonder if any lawyers can confirm the validity of this. If true, this would probably make PlayStation and PlayStation 2 emulation totally acceptable.
I am seriously concerned for the future of the Fediverse.
While being exposed to more people is generally a good thing, it will become an issue if most of the people we follow and interact with come from one place.
If we intend to keep the Fediverse somewhat spread out and decentralized, we need to find ways to market our instances to regular users.
GIMP is currently being ported over to GTK 3.0, which would probably also allow it to work natively on Wayland.
The release schedule for GIMP 3.0 is set to May of next year, but it's going to be tough. So, if there's anything you can do, please do consider helping out.
After installing PyQt with pip in a GNOME Wayland session, my application doesn't share my system theme.
This problem doesn't exist if I use PyQt from the distribution's repository. However, this also makes it difficult to use virtual environments for my applications.
Does anyone know why this happens? It seems to be specific to GNOME as I didn't have an issue like this before.