Jak ja się cieszę, że poza zarysem fabuły nie wiedziałem nic o #GhostOfTsushima. Cudowny świat, cudowny klimat, z resztą samuraje to jeden z moich ulubionych settingów.
Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.
In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.
Morning Folks! Yesterday I tried the whole "get to 25 and then just do raids" thing for alt leveling in #WorldOfWarcraft#PandariaRemix and it is very much "not my jam". My appetite for chain-running raids does not appear to be what it used to be. This also feels like a strategy for maximizing bronze gain and not necessarily levels.
Heute ist #Weltspieltag ! Mit dem Tag soll auf das Recht auf freies Spiel von Kindern & Jugendlichen aufmerksam gemacht werden. Wir haben ein paar Spiel-Vorschläge: In unserer Online-Ausstellung "Vier Kartenspiele, die ihr sicher noch nicht kennt" bekommt ihr vielleicht etwas Inspiration 🃏
➡️ https://artsandculture.google.com/story/RgURbQVHEqdX8w?hl=de
Morning Folks! Last night I hit level 45 in #WorldOfWarcraft#PandariaRemix and started on my third zone. I spent some time this morning talking about the scope of Pandaria and how it is contrasted against the feel of the last few expansions.
I also spent some time talking about the Narcissus addon which is making the whole constant gem swapping a bit easier.
Real retro-veterans of course know that the first console war was between Atari 2600 and the Philips Videopac, known in the US as the Magnavox Odyssey.
Later, the Mattel IntelliVision was the arch-enemy of the CBS ColecoVision.
I owned an Atari 2600 and later a CBS ColecoVision. Precious childhood memories. 💚
TIL that Intellivision still exists as a company. I had an Intellivision in the 80s, and it was technically superior in every way to the Atari 2600... but all my friends had Ataris...
If you haven't yet had a look, check us out now! The book is free as in speech, and free as in beer! And if you like what you see, please rate us, review us, and tell your friends! (or foes!)
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.
Grand Theft Auto VI to be released in the fall of 2025 (www.infoterkiniviral.com)
Take-Two has confirmed that the Grand Theft Auto VI or GTA VI game will be released in 2025 in the fall, which usually runs from September to December