Enttropy,
Enttropy avatar

Oh, shut the fuck up CDPR.

Besides the ocean of technical issues that are mostly fixed now, the game is not even a tenth of what Mike Pondsmith and CDPR drooled and parroted the whole decade prior to its release.

It’s a beautiful looking FPS with enormous production values, PS2 era AI, no joke Vice City has a more lively world, and it has Assassin’s Creed Valhalla’s depth for it’s "RPG" systems. Even when you accept the puddle deep experience and try to like it for what it is, the game gives a huge "fuck you" with how offensively quick the game ends.

As someone who loves the CP TTRPG and was an idiot to trust Pondsmith and CDPR, hating on C2077 was something that came from inside me.

hoilst,

The bugs were the best thing to happen to that game.

Why? Because it distracted every insufferable zoomer and stole all the oxygen away from the completely lacklustre gameplay, narrative, and design.

TwilightVulpine,

It really annoys me how companies started leaned into blaming "haters" for any kind of criticism. Especially considering how quickly some people turn on whoever says anything critical of something they are hyped for.

sadreality,

YangYe sold out so hard for it... then it came out and it was broken. what a fucking clown.

hoilst,

It wasn't really meant to be a game, it turns out. It was just a Hype Delivery Vehicle.

DpwnShift,
DpwnShift avatar

Man, I hate when companies play the victim and try to tell us why we did/didn't like something. I wasn't following a fad, I was reacting naturally!

You're allowed to rush out an incomplete game, destroy your reputation, and lie to your users; none of that is illegal. But I'm allowed to not like your game, vocally, and stop buying your products in the future...

bushOfBerries,

Yeah. If they can literally pay for thousands of Ads saying the game is "X", why is it rude for us to claim (as a single individual) that is was not so.

BettyWhiteInHD,
BettyWhiteInHD avatar

Thing is they do it because it works most of the time. Most gamers have the memory of a goldfish and they'll read that statement and go "yeah I guess it wasn't that bad" and keep giving people that constantly lie to them money. That's unfortunately how it is.

0xSim, (edited )

lmao that game was so bad they removed it from Playstation's online store, but yeah I guess "it wasn't that bad"

Edit: here's "not that bad" according to CDPR: https://nitter.lacontrevoie.fr/gautoz/status/1407006269047771151#m

Atarian,

Because it wouldn’t run on older hardware.

TwilightVulpine,

The thing is that the "older hardware" in question included the then current consoles the game was advertised and released for.

Atarian,

Yeah that was shithaus. They should have just apologised and explained that it would be on the new gen hardware, and could have avoided all that.

PlasticExistence,

It bears repeating that the game was removed from the PS store because no other game had ever been handled that way.

wryan,
wryan avatar

It blows my mind so many gaming podcasts I listen to glossed over that when it happened. Like, it was so freaking bad they removed the game from the store, inhibiting anyone from purchasing it digitally. And everyone in the industry covered it like it was just any other bad, poorly launched game. No, it was extremely bad; truly broken in myriad of ways.

asparagus_p,

To be fair, the "it wasn't that bad" line is a quote from the journalist, not CDPR. What the VP of PR actually said is ""I actually believe Cyberpunk on launch was way better than it was received." His point probably being that the game wasn't as unplayable as the uproar would suggest if you played it on specific platforms. Obviously it was very bad on old-gen. The hate train was definitely as big as the hype train, both of which were ridiculous.

ChemicalRascal,
ChemicalRascal avatar

What? I had it on PC, and there were enough bugs in that it frankly was unplayable. The reception wasn't just a matter of "oh it has issues on PS4", come on, and it was absolutely deserved.

Necronomicommunist,

Same. Genuinely had to just uninstall it, take the L, and try months and months later. It’s a decent game, once it got the polish it needed.

magnetosphere,
magnetosphere avatar

Oh, to hell with anyone who has an attitude like this guy. Consumers stating their displeasure about an overhyped, incomplete game IS a “cool thing”. Taking advantage of consumers, and then framing yourself as a victim, IS NOT a “cool thing”.

The FTC needs to get on this. Promising something awesome, then selling a buggy, broken mess, should not be the norm.

Whirlgirl9,
Whirlgirl9 avatar

hmmm it's almost as if releasing an incomplete/broken game is bad for business/reputation and seems to cause a tough row to hoe to gain back gamer's trust... weird.

ClassyDave,

Insert Principal Chalmers it's not me meme.

WondrousFairy,

Epic bullshit. Hacking was missing, cyberspace was omitted completely, essentially half the content in a typical Pondsmith game was just not present. And most of the quests in the game just ended abruptly, indicating they were cut short.

CDPR, nobody is buying your bullshit. Just suck it up and move on and BE BETTER. Be like you used to be.

entropicdrift,
@entropicdrift@lemmy.sdf.org avatar

This!

I booted up the game and tried to make a netrunner/stealth build, only to realize the closest you can get to an actual netrunner is “still standard FPS stuff but now you can do quickhacks”.

Game is borderline unplayable if you go for a focused netrunner build, especially early on.

lp0101,

As someone who never followed the marketing material and had a high end PC: I was expecting Witcher 3 in Night City, and that's exactly what I got

I understand that plenty of people were disappointed by the missing features and the stuff they outright lied about, but I had fun with it. Probably a 7.5/10 at launch for me.

entropicshart,
@entropicshart@lemmy.world avatar

Agreed - bought it for PC and loved it.

eVexRa4,

I bought it a few days after the release, so I new what I was getting into.

Still enjoyed it but I'd agree that it's maybe a 7/10 at best even ignoring the bugs. Good writing on a lot of the quests though.

HelixDab,

I got it on PS4 as a gift, about a month after it came out. The biggest problem I had was that my PS4 wouldn't read the disc from the factory because it was dirty (???), and that I had to immediately update it. I didn't play the TTRPG, but I've played TTRPGs similar to Cyberpunk. I have enjoyed it immensely. I put it down before finishing it, because I maxed out my level, and even though there was still a ton of storyline and random quests, there was no more advancement. That was kind of a bummer, but that was the only reason I put it down. (Well, that and I've generally lost interest in video games.)

I'd put it at a solid 9 when I first got to play it; I didn't experience any game-breaking bugs, just some annoying things. I very much enjoyed the experience. I understand people being frustrated that they didn't have a solid netrunner experience, but that didn't bother me all that much.

Kinda wanted to see if I could go cyberpsycho though...

BettyWhiteInHD,
BettyWhiteInHD avatar

and the stuff they outright lied about

That was the part that killed my trust in the company, they lied about so much! And they kept lying with the video embargo, they didn't let reviewers use their own footage if the review came out before the game did. That's such a huge breach of trust. And that's not even accounting for the fact that the game was literally unplayable on PS4.

The game was fine and playable on PC albeit with a ton of weird glitches and broken systems, but I don't think I can give them a single dollar of my money going forward. I can't justify giving people like that my hard earned money.

hoilst,

I was expecting Witcher 3 in Night City,

So was I, and it was nothing like the Witcher III. It sucked. Dull missions, one-dimensional characters, no atmosphere.

I guess we know all the people who made WIII took their severance and ran.

1bluepixel,
1bluepixel avatar

I understand that the game had a troubled launch, and that's a super-relevant criticism of the game as it was when it came out. But the sky-high expectations fans put on CDPR are largely self-inflicted. It's not like this is the first game with questionable marketing decisions or pre-rendered trailers selling a fantasy the game never comes close to fulfilling.

If you just go "Hey, a CDPR game set in a cyberpunk future, let's check it out," it's by and large a fantastic game.

Mirumoto,

Same experience here had 0 bug and good performance. Really liked the game on release. But I understand that ps3 owners were disappointed

Ski,

I definitely followed all of the marketing and was expecting about 3 or 4 more skill trees, more meaningful choices in side quests, and generally a more living world. Plus like, 20 hours of gameplay that got cut out and turned into a cutscene.

CorrodedCranium,

If the Phantom Liberty update does the same, I’m hopeful it’ll be the expansive sendoff that Blood and Wine was for The Witcher 3."

It’s interesting to see them mention the Witcher 3 considering that also had a messy launch and it’s fair share of bugs.

TraceLines,
TraceLines avatar

And now is remembered as one of the best of the genre. One can only hope for such a thing to happen again with Cyberpunk 2077. :D

HelixDab,

I'd heard that they're redoing the first one. Hopefully that's true, because I was never able to get it to run well on my PC. And when Witcher 2 came out, it was XBox and PC, and I'd switched to PS. :/

Tashlan,
Tashlan avatar

Oh, then why did CDPR apologize for it?

https://www.engadget.com/cyberpunk-2077-apology-video-roadmap-updates-2021-220043550.html

Shit I can't stand -- people fucking up, apologizing for it, and then later insisting they didn't fuck up. People plead guilty to shit in court then try to retcon it. People who write essays about their behavior and then later say they didn't do it. This shit here. They fucked up, they said they fucked up. The followup for this shit needs to be: Were you lying then or now?

InduperatorRex,
InduperatorRex avatar

Honestly, I'd say I actually enjoyed cyberpunk more because of the public backlash, because I had such low expectations that when I borrowed it off a mate - I was blown away by how fantastic it actually was

Liontigerwings,

well he's not 100 wrong. But also, they are 100% to blame themselves for that. They took advantage of the goodwill they earned with Witcher 3 and went out of their way to hide the last get versions of the game because they knew it sucked.

!deleted233369,

deleted_by_author

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  • circuitfarmer,
    @circuitfarmer@lemmy.sdf.org avatar

    What platform did you play on?

    This game is incredibly polarizing in that people playing on console tended to have a horrible experience (and rightly so), whereas it was not generally a buggy mess on PC at launch.

    !deleted233369,

    deleted_by_author

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  • circuitfarmer,
    @circuitfarmer@lemmy.sdf.org avatar

    Heh, fair enough. Just didn’t match my experience, but plenty of factors.

    I still haven’t tried it on the Deck, but I also play through Proton on the desktop.

    FlashZordon,

    No, it was pretty bad. I was the moron that bought it for PS4. It performed EXTREMELY bad. Refunded immediately.

    Marketing machine hyped this game up beyond belief and i bought into it.

    I came back to it on PC and after all of it's patches up to the path tracing update and it works much better now. Played through the story and it's pretty good but we'll see if the phantom liberty expansion ACTUALLY revamps what they say it will.

    Once again it's a lot of big promises.

    LeZero,

    Patently false, the launch of CP2077 was horrendous
    And frankly, it's not even the worst part (although releasing a AAA game with millions of USD of budget in that state should be an embarrasment), the worst was the way they shamefully kept hyping a game they must have known was still broken beyond belief
    Like, props to them for putting the work to make the game playable at a normal level, but that should have been the case at launch, not a year later
    It's also become a notable example of a trend a lot of AAA games follow, bigger and bigger budget, scope and team that keep getting mismanaged and release the games unfinished to stick to a schedule made for the shareholder's benefits, and not for the customer's

    At the end of the day, this is PR gaslighting to prepare the launch of additional premium content

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