maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Continuing the rope experiment in Unreal Engine 5 ... tried gluing two ropes together with Physics Constraint Components. Doesn't look perfect, but these problems can be solved. I think it is possible to make the behavior of a rope of any size

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Another video showing the signal fayer, throwing mechanics and the switching from protagonist to drone... now I started doing the mechanics of interacting with the power cables like in Half Life 2

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 48, Sci-Fi Adventure. I enjoy the Unreal Engine every day. Now in the process of creating various objects of the protagonist that he can throw. This is a distracting flare

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unpacking with a laser cutter and destroying glass, the more I practice in mechanics with Unreal Engine, the more interesting examples become... Next, I will make different types of throwing objects

video/mp4

konstantinosd, to random
@konstantinosd@mastodon.gamedev.place avatar
konstantinosd, to gamedev
@konstantinosd@mastodon.gamedev.place avatar

Project O.R.C.S.'s boons and banes system is both a clever idea, and a wild way to make dice rolls truly interesting. Read all about it here: https://www.gamedeveloper.com/design/evolving-standard-dice-roll-game-design-with-project-o-r-c-s-boons-and-banes-system

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

I connected a laser cutter to this prototype, this is how it looks like to install rivets and destroy them. But giving the player complete freedom is evil. With such a game design, you can break game physics easily

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Day 46, Sci-fi Adventure, Unreal Engine
As always, I'm looking for interesting mechanics related to various tools for the protagonist. I made a part of the prototype of gluing objects, but the gameplay related to this is not yet thought out

video/mp4

alxd, to solarpunk
@alxd@writing.exchange avatar

Looks like there's a new on the block: https://www.sdrgames.studio/pages/why-we-fight by the creators of the "Earth Rising" board game.

"Why We Fight is a solo+ narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future."

"(...) help struggling refugees and the havens they’ve made, and build a thriving, self-sustaining solar-punk community, all while pushing back against a force that seeks to blame the powerless (...)"

turbohermit, to gamedev

New to narrative? Here is a recommendation to play and study!

Steve Jackson's Sorcery! 2 in particular. It's a pretty straightforward choose-your-own-adventure game, but there's a particular minigame I love...


1/5

turbohermit,

I thought this was a really clever way of handling clues and exposition. Is that enough reason to play Sorcery? That's up to you.

https://www.inklestudios.com/sorcery/


5/5

alxd, to sustainability
@alxd@writing.exchange avatar

I was approached by a local theater working on its / future-thinking course for the youth (15-23 or so).

They would like me to design a narrative card game which could help the kids imagine a better, sustainable future, making them feel agency over their lives.

It needs to be easy to learn, use and have lesson plans.

I'm currently thinking along the lines of "For the Queen", "The Story Engine", "The Quiet Year", "Dialect"...

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, Field can suck. This is how it looks, first I create a field with a positive Linear Velocity value and then a negative value

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

and here's what it looks like if you turn off gravity on objects... this is how you can do cool effects by turning gravity on and off with a delay

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 40, Sci-fi Adventure devlog

Just playing with Niagara and Chaos... perhaps it will be an energy wave from an impulse created by either a hero's defense weapon or some stationary equipment

video/mp4

Darsycho2, to gamedev

it the #wishlistwednesday !
I shall show off my game Enigmatic Worlds on this fine day! Getting some good progress done alongside my other works.

https://store.steampowered.com/app/2558730/Enigmatic_Worlds/
(Demo is available!)

#gamedev #indiedev #indiegame #fps #gzdoom #doom #indiegames #gamedesign

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Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
enfenyx, to steam
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

video/mp4

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
TheRetroSven, to gaming German
@TheRetroSven@fedinerds.social avatar

Gleich gibt’s wieder 4 auf im Livestream ab 20:00 Uhr erwartet euch wieder eine Menge Verzweiflung, Fluchen und Hass wegen der und dem . Ich freue mich auf euch :-)

https://www.twitch.tv/spassmitvideospielen/about

golgaloth, to boardgames
@golgaloth@writing.exchange avatar

Working on my rule books and scripts for videos, today. Maybe I'll even get around to sending them off.

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