maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I came up with a concept for collecting ore, a molecular collector. Install it on a stone, then heat the stone with a laser so that the collector absorbs the ore molecules

#gamedev #indiedev #UnrealEngine #gamedesign #indiegame #WishlistWednesday #UnrealEngine5 #scifi

video/mp4

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 32, Sci-Fi Adventure devlog

Started making another mechanic for the laser cutter. Disintegration of the rock. There will be several phases, after heating the first Niagara is activated, stone particles appear from the static mesh

#gamedev #indiedev #UnrealEngine #gamedesign #indiegame #indiegames #indiegamedev #gaming #game

video/mp4

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
smallcircles, to random
@smallcircles@social.coop avatar

Cool concept for .. what if changing the rules of the is a valid move?

This is what long ago "A Game of Self-Amendment" explored. And extensively documented:

http://legacy.earlham.edu/~peters/nomic.htm

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
jdrpodcast, to gamedev French
@jdrpodcast@ludosphere.fr avatar

Game development question: what type of engine would you recommend for creating a point-and-click adventure game? I do a bit of java and python, mainly data-oriented, and I'm not against learning a new language if it makes sense to create this type of game.

Temmy, to random
@Temmy@mastodon.gamedev.place avatar

I still often think about the negotiation screen in the original Theme Park.

It's an example of great, simple design successfully dealing with something that could likely be very dry and boring.

The meeting table biscuits representing time. The frames of character art building towards a handshake. The moody shadows. Trying to decide how bold to be before the time runs out...

It's simple, atmospheric, and makes me feel I'm at that table.

Thirty years later, I still love it.

video/mp4

hsdgame, to animation
@hsdgame@c.im avatar
golgaloth, to boardgames
@golgaloth@writing.exchange avatar

Tweaking my design a little. Certain moves might be slightly over-powered.

thomastc, to gamedev
@thomastc@mastodon.gamedev.place avatar
turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

Balancing games is hard, so here's a quick tip! Decide on the scale of your numbers: big numbers grant you granular control, but they're less relatable for users. Small numbers increment fast (2 is double as strong as 1), but are simple to understand.

#gamedev #gamedesign 🎮

thevglibrary, to gamedev
@thevglibrary@mstdn.social avatar

Every game starts with an idea. But how does it get from conception to release❓

In this book, author Alexey Savchenko has put together a practical guide, based on his 20+ years in , to help you avoid the common pitfalls and deliver on your idea!

👉
https://www.thevideogamelibrary.org/book/games-as-business-from-dreams-to-release

@bookstodon

Ki3_Games, to VideoGames
@Ki3_Games@mastodon.social avatar

How Z-Targeting works in Seed of Life! 🐺

-Targeting puts the camera behind you
-Distance is based on target size (bigger = further)
-FoV adjusts when the cam can't move
-Right stick unlocks it
-When unlocked, it frames you + target!

Icon in top-right shows its state! 📹🔒

video/mp4

crecente, to DadBin
@crecente@games.ngo avatar

❤️ #Connectedness is an important basic human need, especially for #teens and #children.

For this year's #gamedesign challenge our topic is connectedness. We are accepting ideas for prosocial #videogame ideas about social connectedness.

⭐ Submit your idea by March 17th.

🎉 $11,000 in cash prizes.

🌐 Details and entry at
https://www.Connecting.Games

#indiedev #gamedev #games #GDC2024 @publichealth @sociology @stopTDV

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 14, Sci-Fi Adventure devlog

For the future gameplay, I finished the first basic mechanics of the three related characters. So far it's very tentative, but I like the pace of the result

video/mp4

crecente, to ai
@crecente@games.ngo avatar

This is an generated idea for a video game about .

If you can do better we'd 🧡 to see it.

▶️ Submit your idea by March 17th to be eligible.

💰 Special student prize for middle/high school student.

$11,000 in cash prizes.

Rules & entry at
https://connecting.games

@academicchatter

crecente, to ai
@crecente@games.ngo avatar

This is an generated idea for a video game about .

If you can do better we'd 🧡 to see it.

Submit your idea by March 17th to be eligible.

$11,000 in cash prizes.

Rules & entry at
https://connecting.games

@communicationscholars

crecente, to gaming
@crecente@games.ngo avatar

🎮 Any middle school or high school teachers teaching video game design? Or running an after school club?

🎓 A new contest from our nonprofit org has a special STUDENT prize of $1,000 for designing a video game about the importance of social connection.

💰 The prize money will be split with the school.

⭐ Register by March 17th.

❤️ Please share this to help us reach educators & students about this unique opportunity.

🌐 Details at the contest site:
https://connecting.games

@edutooters

beeoproblem, to random
@beeoproblem@mastodon.gamedev.place avatar

WB executives chasing the live service model after multiple huge failures from both themselves and competitors

beeoproblem,
@beeoproblem@mastodon.gamedev.place avatar

Meme post was inspired by this article https://www.gamesindustry.biz/wbs-push-for-predictable-returns-carries-real-risk-this-week-in-business

This quote from the article sums up the problem with Suicide Squad perfectly IMO

"With Arkham Asylum, the gameplay was re-worked to fit Batman's world.

With Suicide Squad, right from the start it looked like the DC Universe was being re-worked to fit the gameplay of a live service game in the loot shooter model."

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Mar10 Day or Day 10, Sci-Fi Adventure devlog

I made a levitation platform behavior from which I plan to make various objects in the game

video/mp4

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Let's talk about game design 😍

I like the concept of having a place in the game where the player returns and completes a series of routine tasks. Over time, you get used to the place and know all its details, it becomes a second home

maxim,
@maxim@mastodon.gamedev.place avatar

If there is no tower defense mode in the game, what other gameplay can be added for this place?

New parts of the location that are hidden at the beginning. Environmental elements that can affect the integrity of the place and the condition of the hero or what the place has. For example, cold or a storm outside. Physical phenomena inside, pressure in the pipes, overvoltage in the network, old rotten elements in the design, even flora...

maxim,
@maxim@mastodon.gamedev.place avatar

You can mention many games where such places act as a base for crafting and storage. But the idea is different, such a place should be connected with the plot and have an influence on other events from the outside. For example, having some equipment that will affect events that change the behavior of enemies or the environment... Not even very much... The main thing is that this place gives the player hope and peace

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