...praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES. 🤩
🕹️ Trivia about the game consoles of our childhood
Hoy empecé (y terminé) Luna's Fishing Garden. El juego tiene mecánicas de pesca y de farmeo.
El minijuego de pesca es como el de Stardew Valley y la parte de farmeo, salvo porque debes ir tú fisicamente, se siente como un point and click. Muy de tranqui, con un pixelart precioso y que lo terminas en 3 horitas. Ni tan mal.
Lo tengo por un bundle que compré, pero que vaya, pagaría su precio total (ocho euros) muy gustosamente.
#VideoGame and #ADHD friends: Do you ever get so deep into a big game and go on so many side quests you constantly have a hard time remembering what's going on in the main story? I feel like I never know what's actually going on in a story lol. I do appreciate the occasional game that does story recaps
Le truc le plus bethesdesque dans le premier épisode de #Fallout c'est pas le design moche des super armures ou le fait que les scénaristes n'aient qu'une compréhension très vague des motivations des différentes factions, c'est le dilemme moral du Superviseur qui n'a strictement aucune conséquence. 1/3
j'ai regardé les 2 premiers épisodes. Je précise que je n'ai jamais joué à Fallout.
J'avoue que ce n'est pas super passionnant : c'est entre la caricature, le gore et on (j'ai) du mal à rester accroché. En plus l'histoire est découpée entre les histoires des différents protagonistes. Le fil principal est perdu.
I’ve had this game for several years, but now that I’m looking at it carefully. I just finished Chapter I and I can say that it is a very engaging story. For those who are a fan of Batman Year One, this game is for you.
Despite the problems it went through, Telltale has always known how to make narrative games of exceptional quality. It’s no different here.
...James Bond in Licence to Kill, but his likeness is used in the game, most notably the opening screens, thus making it Dalton's last appearance as Bond to date. 🍸
It was also the final Bond game to be released by Domark, who had released a series of Bond themed games beginning in 1985 with A View to a Kill. 🕵️
🕹️ Trivia about the game consoles of our childhood
So, there is this factually promotional short video of the game some turned-out security specialist has posted. I don't really wanna amplify, I'll just mention the concepts used.
In developing his #videogame, he employs Steam achievements... as a progress saving system. You've read this correctly. Imagine boasting about #DRM-based save "files". Can't save a blasting thing without an Internet connection! Just like many #AntiPiracy measures that rely on network, it hinders the #gaming experience, making up for flawed #UX.
Want to retract step back or two? Well, too bad - you reset everything. No Internet? You must be a speedrunner!
An exploration of #VideoGame performances, this book merges #MediaTheory with performativity, revealing insights from Western art to digital storytelling.
This week we finish off the PS2 Tenkaichi trilogy with my personal favourite of the bunch. It's a game I spent literally hundreds of hours playing as a teen, and perhaps the most detailed, granular Dragon Ball simulation ever - Budokai Tenkaichi 3!
...future Nintendo systems since the Nintendo DS. 🎮
What's your favorite controller❓
I really like the PS3 controller because it still delivers all the functionalities a controller nowadays should have without being to complex or special.
Assembled from developer interviews, "EVERYBODY SHAKE!" has just been catalogued❗️
This book follows @hengineer on his journey from creating shareware on the Apple Macintosh and attaining senior positions at #BioWare and #EA to the inception of #Spaceteam.
Released as a pre-order bonus for Japanese copies of #ShadowsOfTheDamned, PLAYBOX is a promotional mag containing a series of interviews with the dev team.
...by the limitations of the 8-bit NES, Nintendo chose to remake them for the 16-bit SNES. 🕹️
The developers based the updated designs on those from Super Mario World (1990) and strove to retain the feel of the original games. 👌
🕹️ Trivia about the game consoles of our childhood
...of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. 🤩
It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back". 🖍️
🕹️ Trivia about the game consoles of our childhood