Wer das "TTRPGs for Trans Rights - West Virginia"-Bundle auf #itchio holt, bekommt von #Paizo das PDF von #Pathfinder "Lost Omens: Knights of Lastwall" kostenlos dazu. Doppelguter Deal 🤝 🏳️⚧️
In short, I write and design TTRPGs and adventures as a worker-owner of Archstone Press, and I’m particularly interested in some of these things: #NSR#OSR#RuneQuest#PbtA#Pathfinder#BronzeAge fantasy, #Cairn (and the games that came out of it), and #worldbuilding in general!
What a fantastic Pathfinder RPG Humble Bundle from @KoboldPress and Frog God Games (both of whom sell their excellent RPG ebooks direct & DRM-free too)!
Get over 65 adventures, sourcebooks, and more for classic Pathfinder from two of the largest 3rd party Pathfinder publishers ever. 💜
I got the #Pathfinder Rise of the Runelords Adventure Card Game years ago. I have started it twice, but never got very far because I couldn’t leave it out.
But now, we have a gaming table, and last year I made an effort to acquire all of the cards for the full Adventure Path because I don’t think they make them anymore.
These are my most played with monsters for RPGs, but never got painted. They're Reaper Bones, the white material, and cleaning them up sucked! I ended up slicing as much of the mold lines as I could, then I covered the rest with some thick layers of primer. I took this opportunity to try some speed painting techniques. I used contrast paints (xpress) and oils, but also traditional acrilycs as a final step. Despite my frustrations with the material, I'm very happy with the result (for the time it took) so I think I might try to replicate this process on some other appropriate models (plague bearers??)
Paizo is legit releasing a book that details everything we know that happened between the days of Pathfinder and Starfinder in a period of time known as "The Gap."
We know nothing about that time so the book is blank.
By act of sheer will--and in mockery of a disinterested algorithm--I have reached the third anniversary of this silly channel (which also means it's nearly my birthday).
I've been thinking of the social role of the "Druid" class in #DnD , #Pathfinder , and so forth. Historically, "druids" were the priest class of the ancient Celtic tribes - but modern #ttrpg have transformed them into "champions of nature", often in opposition to "civilization" (whatever that means).
But D&D also generally assumes the existence of large tracks of "wilderness", where the druids reside and which they protect. But what is seemingly missing is a population that supports them and where they draw their number from.
Which got me thinking further: In late medieval/Renaissance Europe, peasants who wished to escape their overlords had few options. They could join the vagabonds and other traveling folks who were basically outcasts. And in some times and places, they could flee to the cities where they could become free after "a year and a day". But they would have had difficult to build up a new existence outside of the reach of nobles.
But in #DnD -type world, that might have been an option!
Now I want to consider the maroon settlements in the Americas, where slaves fled from the plantations into the hinterlands and intermingled with the native population - sometimes even fighting back against their oppressors. The colonialists destroyed them wherever they could, but many in remote regions survived to the modern day!
Perhaps something similar is possible in D&D settings. Perhaps serfs would hear the promise of the wild, and flee to remote hidden villages protected by druids who would teach them how to live in harmony with nature. It would not be an easy life, but it would be a free one, and with magical assistance their living standards could certainly be better than what it used to be.
The nobles might sent expedition into the wilds to destroy these "wildling" settlements, but there is always more wilderness to hide in...