@frank I agree that they are often a bit conservative.
Personally I think I’d have a hard time making a good recommendation, especially for an international audience.
Would a few screenshots, one or two quotes and a summary be helpful? „These are the outfits of the main protagonist (if they show some skin), a character sometimes uses the F word and there’s a demon in the game“
@fallenhitokiri yeah that would be helpful. There is a big difference between realistic blood and gore that almost made ME throw up and “there is some 8-bit Minecraft blood when you head shot a character”
Robin told Batman he was thinking about pre-ordering a game. After slapping Robin across his stupid mouth, Batman explained that he should wait to see if the game is in a tested and working state before he buys it, otherwise the publishers have no reason not to release a broken game since they've already been paid.
So, given the kinda joke about people hating phone calls, yet using voice chat in games, I can't help wondering what people's preferences may be on chatting in games.
When you play online games, which do you lean towards when it comes to text/voice chat, or other options I didn't fit here, contextual pinging (e.g. Apex Legends), emotes, or voice/chat commands (e.g. Team Fortress 2/AoE 2)?
#StopKillingGames.com aims to delegalize game publishers thanos-snapping games you've paid real money for when they feel like it. Exactly what Ubisoft recently did with The Crew.
@unfa Would be nice to have a law saying something like: "If the service is terminated and the product becomes unusable, self-hosting of the same service must become available."