LCWebsXOXO, to blender
@LCWebsXOXO@gaypirates.club avatar
metaphil, to til
@metaphil@chaos.social avatar

💡 that, aside from fancy and workstations and servers, legendary manufacturer also sold an ​maker for ca. 190 DM in Germany.

(Image: CC0 Wikimedia Commons, Wolfgang Stief)

FediGarden, (edited ) to tech

Graphics.social is a server for the computer graphics community to discuss 3D and 2D graphics, computer science, and any related topics:

:Fediverse: https://graphics.social

If you have questions, ask their admin at @brian

astro_jcm, to InitialD
@astro_jcm@mastodon.online avatar

A fantastic 4-part series debunking the whole "no was used" narrative that studios keep trying to push these days.

https://www.youtube.com/watch?v=7ttG90raCNo

FediGarden, to art

Mograph.social is a space for the Motion Design community. VFX artists, 3D artists, animators, designers and coders with an interest in moving images are all welcome:

:Fediverse: https://mograph.social

If you need more info, the admin is @MographAdmin

stefaneiseleart, to genart German
@stefaneiseleart@mograph.social avatar
FediGarden, to fediverse

Socel is a server for animation and animators, including professionals, freelancers, independents, students, fans and related fields:

:Fediverse: https://socel.net

If you have questions, ask their admin at @admin

absulit, to webgpu
@absulit@mastodon.social avatar
Faintdreams, to blender
@Faintdreams@dice.camp avatar

Internet complainers:
I hate copious CGI !

Behind The Scenes: This was a massive practical effect that required vast amounts of, engineering, people power, designers and problem solving.

Internet Complainers:
That practical effect still looked crap!

Me: I think you'll find, what you actually dislike is Fun.
You hate FUN. 😑

MichaelPorter, to Astronomy
@MichaelPorter@ottawa.place avatar

Just watched the Netflix adaptation of 3 Body Problem. Decent attempt, although it felt like they went through the game and revealed the “three-body” mystery a little fast (or did I just binge too fast? 🤔).

I really wish SF shows would get the incredibly easy basics right, though.

In the first episode, two people are looking at the stars from a location somewhere in England (University of Oxford campus?). Something very strange happens with the stars, but before that happens, something even stranger is going on. The stars in the sky depicted show the entire constellation of Scorpius, which is not possible in the British Isles. If you were at the southernmost tip of England, the circled star would just peek above the southern horizon. To see the stars as depicted, you would have to be much farther south (say, at the latitude of a CGI firm in Los Angeles? 😉).

I imagine most people wouldn't notice, but if you are at all familiar with the sky, these things jump out at you. It would be like the prop people not knowing who to put on the dollar bill and just going with Mr. Bean.

A scene from “3 Body Problem” - It is night, and the sky shows the Milky Way, and the entire constellation of Scorpius (and other partial constellations). The constellation is highlighted with red lines, and the middle star is circled in red (to indicate the bottommost star visible from England). In the foreground are some older buildings, reminiscent of an old university quad.
An American 1-dollar bill, with the face of Rowan Atkinson in place of George Washington.

echtjetze, to blender German
@echtjetze@troet.cafe avatar
ELLIOTTCABLE, to programming

So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

Thing is, my experience is with PLT & compilers, distsys, FOSS … but extremely not graphics, GPUs, or single-host performance of pretty much any kind.

I need advice. If I want to learn some relatively-low-level graphics stuff, but I have zero relevant background; where do I start?

Any resources for me (tutorials, books, well-known starter projects?)

(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

i_am_future, to blender German
@i_am_future@mastodon.social avatar
Precz, to blender Polish
@Precz@mastodon.social avatar

Obejrzałem sobie , nawet spoko ale czasem za bardzo przeginają z

pafurijaz, to Games
@pafurijaz@mstdn.social avatar

and jobs for Artist around studios on the world!
https://docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0

To find use the the key Crtl+F and insert the sting you want find

Job for = 701
Job For = 201
Job for = 236
Job for = 33

malcontato, to blender Portuguese
@malcontato@ursal.zone avatar

Anyone know websites like 3DSky where you can share a database of high poly and well detailed 3d models for free??

CGTraders hasn't delivered very nice models without paying. All else I find are freebies of commercial offers.

echtjetze, to blender German
@echtjetze@troet.cafe avatar
SuperSideshow, to blender
@SuperSideshow@mastodon.social avatar

Looks like we shouldn't expect anymore television shows. has elevated the cost for a television show into the realm of movies.
https://www.polygon.com/24039917/she-hulk-season-2-release-canceled

drahardja, (edited ) to VintageComputing
@drahardja@sfba.social avatar

In 1968, Soviet scientists created one of the earliest known “realistic” computer animations: a ream of printed papers featuring an animated walking cat!

More information: https://computeranimationhistory-cgi.jimdofree.com/kitty-1968/

jay, to ps1graphics
@jay@mastodon.gamedev.place avatar

💡 ACM SIGGRAPH 2023 Courses

While performing research on the Web today, I spotted this great page of presentations from '23. Since is opening up its content for public access, all of the presentations on this page can be viewed & downloaded for free! 🥳🎈

https://www.siggraph.org/wp-content/uploads/2023/07/ACM-SIGGRAPH-2023-Courses.html

I reviewed each course, and I must say, this is the most comprehensive set of topics I've seen in a while - most have matured and are now being commercialized

PhilEdwards, to Starwars
@PhilEdwards@mastodon.social avatar

Cool Short: The Elevator – A Star Wars short film made with Unreal Engine 5.1. Watch it here https://bit.ly/3ISTl6t

scopelmatt, to gamedev
@scopelmatt@mastodon.gamedev.place avatar

Here is my new portfolio piece, an exploration of nine samples of ancient marble. It is made with Substance Designer & Painter, Unreal Engine (using Lumen and Substrate), and Blender. Check it here, with a lot of renders, technical details, sources about marble and nodes: https://artstation.com/artwork/yDLynK

Lapislazuli
Napoleonite
Breccia Traccagnina

metin, to blender
@metin@graphics.social avatar

𝘽𝙡𝙚𝙣𝙙𝙚𝙧 3𝘿 𝙩𝙞𝙥

This free add-on allows you to drag and drop add-ons straight from Windows Explorer into Blender, skipping the manual installation procedure.

https://blenderartists.org/t/drag-drop-to-install-addon/1512421

Animated GIF of dragging an add-on from Windows Explorer into Blender 3D.

echtjetze, to blender German
@echtjetze@troet.cafe avatar
Paarsec, to houdini
@Paarsec@mastodon.social avatar

My first Houdini vellum fluid sim. In love with using vellum for fluids! More to come. This one shows velocity as a color attribute.

#Houdini #3DArt #simulation #simulated

A vellum fluid sim inside Houdini. It's showing a viscous fluid, the color changing based on the velocity of its grains.

Paarsec,
@Paarsec@mastodon.social avatar

FINISHED! Yesterday I made my first #Houdini vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!

#3Dart #simulated #FlipFluids #3D #VFX #CGI

A 3d vellum fluid sim made with Houdini. It's showing a viscous fluid, the pastel colors changing based on the velocity of its grains

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