Ai16C, to gamedev
@Ai16C@mastodon.gamedev.place avatar

Here's another background I recently finished for my yet-unnamed point-and-click adventure game. Anyone up for some cave exploration?

MichaelKlamerus, to gaming
@MichaelKlamerus@dosgame.club avatar
Ai16C, to gamedev
@Ai16C@mastodon.gamedev.place avatar

One more background (almost) done for my point-and-click adventure game, with some rudimentary waterfall animation.
Take a guess where this takes place...

An EGA pixel art background showing an overgrown cliff with a waterfall. Some mountains can be seen in the distance.

fringemagnet, to gaming

The Monkey Island games were my introduction to point-and-click adventures and will always have a special place in my heart. From the start, 'Return to Monkey Island' gives the exact same vibe. It feels both like playing another chapter in the Monkey Island series, and at the same time the new aspects make it feel better tailored for modern point-and-click gaming. Personally, I find the art style just beautiful too. Hits right in the nostalgia.

screenshot from the game showing Guybrush Threepwood inside the Scumm Bar, talking to the three Pirate Leaders.
screenshot from the game showing Guybrush Threepwood speaking with the Voodoo Lady.
screenshot from the game showing Guybrush Threepwood speaking with Elaine Marley.

vga256, to gaming
@vga256@dialup.cafe avatar

in celebration of space quest ii's 36th anniversary (november 14, 1987) i've recorded two of mark crowe's finest animated EGA/16-color backgrounds from the game in 1080p :)

A rocky mountainside with a gargoyle-like face, with a waterfall spilling out of its mouth. A second clip shows several waterfalls in a dark cave, all spilling into a central lake.

helligbird, to gaming
@helligbird@gamepad.club avatar

I did a chart for the I've played in the last 20 years at different times and with different levels of enjoyment. was my favorite, hands down. was my go-to for mystery/art. Lost Sword of Toledo was good for the story and southern European setting, I Have no Mouth was the most shocking, was a mindfuck and the others, classic and new, I'd recommend anyway.

SQHistorian, to gaming

The Space Quest III remake by is out now! It's a complete remake of the whole game from start to finish in 3D complete with voice acting. I did the music with my Error 47 mate Jon Paul Sapsford and we wrote about 1½ hours of new music for it (as well as reorchestrating and remixing the music from the original game).

I'll get a full soundtrack download up later today. For now, PLAY THE GAME... IT'S FREE!

https://turbochimp.itch.io/space-quest-3d

TurianShepard, to gaming
@TurianShepard@mastodon.social avatar

Happy 30th birthday to Day of the Tentacle! One of the greatest adventure games?

grumpygamer, to random
@grumpygamer@mastodon.gamedev.place avatar

I found this early draft of Monkey Island 2 ad copy...

atmcashpoint,
@atmcashpoint@mastodon.social avatar
silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Robot medics saving aliens after the galaxy-wide uprising against trillionaires - In Neofeud 2! Grab Neofeud 1 & help me finish the sequel! https://store.steampowered.com/app/673850/Neofeud/

Neofeud 2 robot medic saving alien scene

LadyMarth01, to steam
@LadyMarth01@mstdn.games avatar

Oh snap, a slice of nostalgia launched on Steam today. Submachine was a series of Flash point-and-click adventure games. Submachine: Legacy remasters the series, updating art, adding some new content, and combining it all into one package.

I rarely buy games at launch, but I'm awful tempted. I'm glad to see things like this or the Cube Escape Collection coming out to keep these classic Flash games available.

https://store.steampowered.com/app/1564790/Submachine_Legacy/

ATM_cashpoint, to gaming
silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar
atmcashpoint, to gaming
@atmcashpoint@mastodon.social avatar

I took a stab at recreating some of the early Edison sprites seen in @danielalbu 's Gary Winnick interview. They're a lot shorter than the versions in the published game, and look a lot less squashed when they're seen with aspect ratio correction (image 3).

You can also see the shorter early sprite for Wendy in a piece of WIP art Ron Gilbert posted on his blog a number of years ago.

@sayomgwtf

An attempt by me at recreating some of the early Maniac Mansion sprite art shown by Gary Winnick in his interview with Daniel Albu. I've posted the early art for Weird Ed, Dr. Fred, and Nurse Edna next to the final versions. It's really obvious here that the sprites were greatly expanded in height for the final game.
The same comparison image of the early sprites as redrawn from Gary Winnick's notebook and the final versions, now with aspect ratio correction applied. The proportions of the early sprites look a bit better than they do in the previous image.
A piece of concept art from the production of Maniac Mansion that was posted by Ron Gilbert on his blog. The image shows a printout of a game background with a character sprite visible, and a hand-drawn concept for the GUI above and below it. There's just one line of text at the top of the screen, as in the original Commodore 64 release. The GUI concept below the background is very much based on the UI in Labyrinth: there are two scrolling lists, with the left-hand one listing verbs, and the right-hand one showing the inventory. Not all of the verbs (or presumably items) would appear on screen at once. At the very bottom of the GUI, all three character names always appear, to allow character selection. The background art is an early version of the mansion porch exterior. The grate leading under the house is absent, and four windows are visible on the right side of the front door, where the final game only has three. The front doorbell is also missing. An early version of Wendy's sprite is standing in front of the door; this version is notably shorter than in the published game.

HauntedOwlbear, to gaming
@HauntedOwlbear@eldritch.cafe avatar

Point and click adventure Trüberbrook is free on GOG!

https://www.gog.com/en/game/truberbrook

silverspookgames, to gaming
@silverspookgames@mastodon.social avatar

Awesome Neofeud review from equally awesome retro-video game channel Cannot Be Tamed! Thanks! https://youtu.be/5Kddzh39D0A?t=1406

vga256, to gaming
@vga256@dialup.cafe avatar

🧵 [1/2]
not all compositions and palettes in The Dig work equally well.

this stitched-together composite of an ultra-wide room, where the derelict spacecraft sits, reveals less successful background art.

note the jagged edges between the ship's outline and the mountainous background. the mountains in the far background evidence the same problems with aliasing.

silverspookgames, to gaming
@silverspookgames@mastodon.social avatar

Awesome Neofeud review from equally awesome retro-video game channel Cannot Be Tamed! Thanks! :) https://youtu.be/5Kddzh39D0A?t=1406……

PMscenarios, to gaming
@PMscenarios@peoplemaking.games avatar

Wanted to talk about some of my favourite indie games that really inspired or impacted me through my years of gaming (still do), and I never see ppl talk about -

Dominique Pamplemousse - It's all Over When The Fat Lady Sings

Off-beat comedy, handmade, unique art-style, society commentary, musical, gender exploration - I backed Squinky on IndieGoGo when this first was announced and I still love and replay this regularly.

It's the kind of unique view and creativity I desperately want to see more of, and love experiencing. One day I'd too hope to leave the world with something like this

There's also a sequel and another exploratory game by Squinky that's worth playing too, and only 1$
https://squinky.itch.io/

OverlordTomala, to gaming
@OverlordTomala@mas.to avatar

After all these years I'm finally checking out Alice: Madness Returns! It has a few bugs but it runs well enough for an older game. The graphics have aged pretty well! It also runs nicely on Steam Deck! The only downside is the lack of cloud save support.

Alice standing in a more sepia part of Wonderland.
Alice getting ready to ride a teapot.
OMG A GIANT MARBLE. IT'S A MARBLE! AND IT'S GIANT!

ami_angelwings, to Twitch
@ami_angelwings@urusai.social avatar

Multiple friend streams that might interest people here! Both oddly have to do with the 90s despite neither being made in the 90s.

My friend Matt is finishing the final part of The Big Con (Be Gay, Do Crimes, set in the 90s but made in 2023): https://www.twitch.tv/mattyf

And my friend Jess is playing Zak McKracken and the Alien Mindbenders (Lucasarts Adventure Game, set in the 90s, but made in 1988): https://www.twitch.tv/decafjedi

crouschynca, to gaming Polish
@crouschynca@mastodon.pl avatar

Przygodówkowe wieści w kolejnym przeglądzie na blogu. W tym odcinku wspominam między innymi o nowej wersji Amerzone i o pixel artowym Midnight Scenes: A Safe Place.

https://crouschynca.blogspot.com/2024/03/co-tam-sychac-w-przygodowkowym-swiecie-381.html

monsieurborni, to gaming German
@monsieurborni@social.tchncs.de avatar

I recently stumbled across this beautiful adventure game "Lucy Dreaming" by @tallstorygames ... and I'm hooked!
It just feels like "coming home". An old school point and click game (in a very positive sense) with lots of clever ideas and many references to the "good old times" of adventure gaming.
There's so much love and humour in this game that I can highly recommend it to any old-school P&C fan.

a reference to "day of the tentacle" in the adventure game "Lucy Dreaming"
The protagonist about to tell some jokes on stage, from the adventure Game "Lucy Dreaming"

crouschynca, to gaming Polish
@crouschynca@mastodon.pl avatar

Przygodówkowe wieści znów na blogu.

W tym odcinku wspominam m.in. o Escape Simulator, które otrzymało ostatnio nowe DLC, a także o wydanym w lutym Recolit.

https://crouschynca.blogspot.com/2024/02/co-tam-slychac-w-przygodowkowym-swiecie-379.html

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar
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