When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Quite some time ago, I asked you what I should restore next, and you voted for a #Commodore#Amiga#CD32 that was showing no picture. This project was waiting in my to-do box for some months now, and I did a bit here and a bit there. Let's use this #RetroWeekend to (hopefully) fix this machine.
I keep thinking of silly ideas to do some tinkering with electronics, just for the sake of having fun. Today's idea: an adapter to use #Amiga mice on #MSX computers. That way one could use one of those newfangled USB “tank” mice in one more retro architecture, while looking period correct. I imagine somebody could have done such an adaptor back in the late 80s of early 90s, possibly using some i8051 microcontroller... Betcha @foone would have liked that, given how their “it's always an i8051” is their equivalent of Dr. House's “it's never lupus” :blobeyes:
I've been fooling around with #Doom on the #MiyooMiniPlus recently... partly because it's cool that I can, but also because Doom is, somehow, still an amazing game. It feels, forgive the pun, eternal.
It's easy to forget just how seismic Doom felt in 93. It appeared from nowhere, when everyone was talking about #SNES or #Megadrive or #Amiga... and somehow made PCs a thing!
Feeling perfect out of the gate, it made other platforms chase that elusive beast - the worthy Doom-clone. Few came close.
I’ve got my Amiga 1000 setup today with something special. This is the Frame Grabber from Progressive Peripherals and Software (PP&S) and it’s a video frame digitizer that connects to the Amiga over the parallel port. It can create images up to 640x480 in 4096 colors, which was a big deal in 1990.
'...a lot of the new #Amiga stuff is fun, some great games, but not on the "wow, if only we could have had this back in the day" level we see on the 8-bit computers or 16-bit consoles...'
When I was a young Commodore-era game developer, C (without the ++ or # back then) was for wimps, and hardcore coders used Assembly, ditching the OS to have maximum available hardware resources. 👴
#Retrocomputing enthusiasts, #chiptune fans, #MSDOS buffs -- I'm looking for a particular piece of software, and I'm hoping one of you remembers.
In maybe the 1992 to 1995 time frame, I had a DOS multi-format module player (at least #Amiga MODs and S3M files) that I'd like to find again. In my memory it was a player, not a tracker, but I'm not 100% certain it couldn't track. It had a gradient-colored bar for each channel, which was at least capable of being a cyan color.
Seemingly co-authored by Elite creator David Braben and a sociopath, Zarch was primarily known to Brits via a Lander demo kids would sneak on to school computers. The full game expanded on its eye-popping 3D landscapes and absurdly twitchy gameplay, as you attempted to use the mouse to coax your craft to blow up enemies while not inconveniently crashing into a tree.
Someone should make a new 16-bit console and put a big marketing push behind it. We keep seeing many new games being made today for our beloved 8-bit and 16-bit systems including #Amiga#NES#ZXSpectrum#GameBoy and other fan favorites, but the hardware is dying and it’s not easily obtainable, so games are being made out of pure passion and nothing more.
I wonder if such an idea has any chance of success… I would love a new 16-bit handheld in GameBoy format.
There’s this article going around on #Amiga system programming in 2023. Unless I’m mistaken (and I often am) it seems to completely miss out on the single greatest environment for Amiga development these days…
Help me decypher something. When I was younger there were #VideoGames and there was #Gaming. What I mean by that is we would insert the game into the drive, be it #Amiga or #Famicom or whatever and, well, play until out eyes bled out. Later there was PC but the experience was similar.
Nowadays gamers tend to “play achievements and trophies”. Some are so addicted to that system that they MUST have a “platinum trophy” on every game they ever started. Even if they really dislike the game!
Liebe Freund*innen des #retrocomputing ich möchte diese beiden Computer gern verkaufen. Der Erlös wird an den Kinder- & Jugendtreff Leipzig-Grünau e.V. gespendet.
Mehr Infos zu den Computern in den nachfolgenden Tröts. Nachfragen oder Angebote gern als Kommentar oder PN an mich. Bitte keine Angebote unter 150€ zzgl. Versand je Computer.
My X-Surf-100 seems to have suddenly developed a fault 😢
It now hardly ever connects at all, and when it does I get lots of packet loss during pings. I've tried different cables, different slots, changing to Z2 instead of Z3, removing all other cards. Nothing has fixed it. It worked fine yesterday.
I haven't changed the #Amiga at all, not installed anything new.
I do hope I don't need to send it back. (Flashbacks to the Vampire Standalone nightmare...)
The last adapter I should need to test the Swede-miga arrived today - a 23-pin RGB to SCART adapter, so I can connect it to the scan converter and hopefully get a picture on my modern monitor.