On the one-year anniversary of a gold heist at the Toronto Pearson International Airport, police in Canada have announced the arrest of nine people connected to the $14.77 million ($20 million in Canadian dollars) theft and are looking for three others. Only six pure gold bracelets worth $65,000 have been recovered, and police believe 6,600 gold bars worth $1.8 million were melted down and sold to buy illegal firearms in a trafficking scheme. One of the three people with active search warrants is a former Air Canada employee. ABC News has more on the investigation.
Robbers made off with potentially tens of millions of dollars in cash in what is believed to be the largest heist in Los Angeles history. The brazen theft took place on Easter Sunday, and the FBI is working with the Los Angeles police to investigate what appeared to be a sophisticated operation. Officials say there are no suspects at this point, but they believe the burglary would have required a group of people. Read more from ABC News.
"An indictment ... accuses Jose Cesari as being the mastermind of what it describes as the “Beer Theft Enterprise” and says he recruited other participants in the brazen heists via Instagram posts.
In one post, the indictment says, Mr. Cesari wrote, “Need workers who want to make money.” The post had a “Yes” or “No” button, a moneybag emoji and a railroad track in the background, the indictment says. In another, the indictment says, he offered a “guarantee” that those he hired would “make 100k+ in a month” by following the “beer train method.”
just rewatched The Town (2010) von #BenAffleck - ein #Heist#Action#Drama welches ich noch besser in Erinnerung hatte. Aber #TheTown unterhält auf voller Länge und eine Flucht von bewaffneten Nonnen durch die engen Straßen Backsteinbau-Viertel in Bosten ist auch schlicht unbezahlbar. Ein paar Ideen zündeln immer noch, aber das (melo?)Drama und die Romanze eher weniger.
It is Monday, November 6th and Stuff has Happened.
The stranded sheep has been saved! Also, a museum heist goes down just as you wish it would, science people did research on how your nose smells things, protests around the world call for a ceasefire, and remember to mind yourself in the King's forest.
It is Wednesday, October 25th and Stuff has Happened
An update on the dudes who stole millions of dimes back in April. Also, the United Auto Workers strike grows further, US House Republicans burn through yet another nomination, the UN Secretary General calls for a ceasefire, and a look back at those beautiful rolling hills on your desktop.
I’m writing a #heist#novel in a #solarpunk / #climate#scifi setting. Here’s the draft of the first chapter — let me know what you think! I’ll be publishing a new chapter each week:
On April 14, 1956 two Irish students, Paul Hogan and his mate Billy Fogarty, pinched Berthe Morisot's Jour d'Eté from Britain's Tate Gallery.
The impressionist masterpiece is now worth more than $10 million.
The pair believed the painting was the property of Ireland, and wanted to seize it back in the name of their country. #art#heist
My friend @Twoflower saw the release today of his third visual novel, PENNY LARCENY: GIG ECONOMY SUPERVILLAIN, on Steam and GOG. I had the pleasure and privilege of helping beta-test it on the Steam Deck, and it is a FANTASTIC ride which I am enthusiastically recommending, whether you're in one of the above categories or not.
A $600,000 wine heist has my attention. Also, a look at the unrest in France, Threads makes its debut (Elon is totally taking it well), a judge says the Biden admin stopped a free speech, and we are out here innovating on bread.
Out today! Producer Mark Helton and writer Tera Eon discuss their time-traveling heist show Murphy's Inc, using characters to flesh out the world, working with someone else's ideas, criminals as protagonists, and dealing with (or not) time travel paradoxes.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Monaco: What's Yours Is Mine is a top-down pixel-art-styled stealth heist game.
I'm not sure what I found more surprising: that this game is over 10 years old, or that it's been in my library unplayed for 9.5 of those years.
In this game, you break out of prison, and assemble a team of thieves, with the goal of pulling off a heist.
It apparently has co-op mode as well, although I only played in single player.
When I started this project, I was openly hostile to pixel-art games. What I've learned over the past 8 months is that while pixel-art based games can be the product of lazy devs, or devs who are hopped up on caffeine and nostalgia, a good game can overcome my feelings about pixel-art (and lazy devs can be just as lazy using vectors, voxels, Unity, or Unreal).
On that basis, I think I'm done commenting on pixel-art, other than to mention if it's the art-style of the game.
With that said, Monaco isn't a true pixel-art game. Even though the environments and characters are pixel-art, the lighting and UI elements are not.
Monaco is a lot of fun. Even though each of the characters you embody is only a small blob of pixels, each has their own skillset, and even in the early stages of the game, can see how they'll fit together for "the heist".
As a stealth game, the lighting is used to great effect throughout, and and having your area of vision lighting up a room and suddenly spotting a guard is nerve-wracking.
Making it through the level undetected and making a clean getaway give a great buzz.
Hey Dad, Can You Help Me Return the Picasso I Stole? (www.nytimes.com)
A painting that went missing in 1969 turned up at a museum’s doorstep before the F.B.I. could hunt it down. No one knew how or why — until now.