teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

So. TV done for the night, back to gamedev mode. And I have news!

After a bit of a run-up, and a lot of being tempted to scrap the whole thing and hide, I've officially done the scary thing.

https://www.youtube.com/watch?v=Zq_EG1W3-8E

It's just a short intro video, with all those things you hate like intro sequences and unnecessary exposition👍

Idk why this was so terrifying when I literally already have another YT channel but whatever. Brains, eh? 😅

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

Looking for a PeerTube instance for game devlogs.

I have a crafts channel on makertube.net already but would prefer to spread myself around in case one server goes down. Also tbh I'm not even sure devlogs would count as "making" anyway.

Tried the instance finder on the PT homepage but it's pretty useless so if anyone knows where is stable and welcomes this kind of content I'd appreciate it! Thanks.

@peertube

mcoorlim, to devlog
@mcoorlim@mastodon.gamedev.place avatar

Going back to developing a game-a-week until I stumble upon gameplay that inspires me to spend months on a commercial version.

I'll probably create a new YT channel for purposes as my current channel has been taken over by the analytical playthrough videos.

Today I'll set up a Hacknplan board and plan things out, tomorrow I'll start implementation.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I'm starting to write a game design document for a new game, I'll keep all the details under wraps until the first gameplay, but I'll show the intermediate results in the devlog. So far I can say that it will be 3D, about craft, sci-fi, in a setting similar to Aliens and The Expanse

maxim, to gamedev
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Unexpectedly 📌

In Unity there is Script Execution Order settings, I have never used it. Are you?

In the Erra: Exordium, the internal architecture was constantly overgrown with new features and even changed several times. And so at the end of the project, a precedent appeared - to call to initialize the object after everything was loaded and the player object appeared dynamically. Unexpectedly!

I write new code 👽

video/mp4

krazyjakee, (edited ) to godot
@krazyjakee@mastodon.gamedev.place avatar

Left over steam keys for the first 100Rooms play test:

Y8X0R-8RFRF-6GPNK
MM830-G2JWI-N734T
ZA8PR-ETIE7-5974R
VL5PF-GPHA7-NT6QM
WV3TC-Z9IZD-TZHCA
J96NQ-VHLFF-5PTCC

Discord: https://discord.gg/bvwkF75HYw

Comedically terrible trailer for your enjoyment...

mcoorlim, to gamedev
@mcoorlim@mastodon.gamedev.place avatar

video: One week, one game. I spent seven days developing a fixed-screen platformer with 5 discrete stages https://www.youtube.com/watch?v=_X9IGwTFM6U

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

mcoorlim, to gamedev
@mcoorlim@mastodon.gamedev.place avatar

- spent the day trying to knock out the game's core gameplay. Unfortunately got tripped up by Godot4's pathfinding - for some reason the NavigationAgent2D module kept trying to path right through walls.

mcoorlim, to gamedev
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This week's project is an game in . There are a few design considerations given that I'm looking at a Saturday release:

  • Simple framework. Story window, choices, maybe some low-res illustrative pixel art.
  • Short enough that saves aren't a requirement if I don't have time to figure out how to code that
  • Short enough to write and implement in a few days' time

The story scoping will be the trickiest part. I've written shorts, but I'm a novelist.

mcoorlim, to devlog
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Repeat : Return : Revise is an game made in using @inklestudios's Ink markup language. I spent a week figuring out how to use the plug-in because I don't know how to code in C#, and also managed to get the story written.

Art? Sounds? Proofreading? Who has time for that? Not this guy, I aim to make a game every week. This one was about time loops!

Download it and give it a try. https://mcoorlim.itch.io/repeat-return-reprise

russmatney, to godot
@russmatney@mastodon.gamedev.place avatar

Here's a wall of text... at least it's colorized! This is the output of Log.pr(...args), my pretty-printer - in this case, it's logging data when my tests run, showing some heuristics about every puzzle in (while also making sure they all can be solved).

My next will cover the implementation of the pretty-printer, stay tuned for that on Friday!

If you can't wait, it's one static class: https://github.com/russmatney/dothop/blob/1c1cce725a38df3e809c5eb2457a1ea37662bf00/addons/core/Log.gd

nullagent, to devlog

So, I've gotten a ton of questions about @rfparty on iOS. And the short answer is that Apple won't allow cyber security tools on the App Store. See the blog post linked.

It costs a lot to get iOS out the door(need an OS X box, a modern iPhone and dev license ~$2k+), but it's really not a ton of engineering work to actually port rfparty to iOS. It should be easy, but current app store rules are lame.

https://fossbytes.com/iphone-hacking-apps-tools/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Well, moment of waiting...
Early Access game sent for review and I'm a little scared

Wishlist https://store.steampowered.com/app/1224030/Erra_Exordium/

> ERRA: EXORDIUM 🚘 Under the hood <

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Finally I managed to conquer some of the functions of the Nintendo Switch API. I spent many hours just trying...

I've lost count of how many times I've changed a small piece of code and uploaded a build to the switch. Each iteration is a > 5 minute wait to check a 1-line edit

I finally tested the main mechanics of the hero. And since I don't play nintendo, my brain can't adapt my fingers to those little buttons

video/mp4

teahands, to devlog
@teahands@mastodon.gamedev.place avatar

Devlog series slash indie game project recommendation for you.

Rob Lang. Clomper. A co-op game about navigating a giant steampunk ladybird through a desolate hellscape, for some reason.

Devlogs that are sarcastic, relaxing and educational all at the same time. Soothing british tones. And irises.

SO MANY irises.

It's worth a look, that's all I'm saying!

YT: https://www.youtube.com/@roblang
Steam: https://store.steampowered.com/app/2349380/Clomper/

fluffy, to devlog

Bandcrash devlog: v0.7.0, now with an all-new player engine https://fluffy.itch.io/bandcrash/devlog/628520/v070-now-with-an-all-new-player-engine

chipwits, to devlog

We recovered some of the Forth code from the original 1984 version of ChipWits. Join us in deciphering the code for how Electrocrabs work!
https://chipwits.com/2023/11/11/forth-code-for-electrocrabs-in-1984-chipwits-deciphered/

yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

Fixed problem with control buttons on levels. All links on download game in pinned post

concode, to gamedev Korean
@concode@mastodon.gamedev.place avatar

Umbrella she loves. It makes her fall slowly from a height. And one more thing... ()

video/mp4

teahands, to devlog
@teahands@mastodon.gamedev.place avatar

View graph for my first little video is an amusingly weird shape, idk what's going on there.

Cheers everyone for the support on it, so far we're on about 30x more than my original view goal lol.

Just gotta find the time to edit together a second one, which is of course the tricky part 🤦‍♀️

eccentricstylist, to gamedev
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teahands, to devlog
@teahands@mastodon.gamedev.place avatar

Celebrating by actually finally getting on with this devlog after an accidental six week hiatus.

Well done me 😅

nivrig, to devlog
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