Among features and fixes, this release brings the ability to leave comments on content item previews for better collaboration and streamlined review-processes. 😊
You can learn about what's changed in the in-app changeling or in more detail in this #devlog :
I've spent the last couple of days working on the 🇮🇹 Italian 🇮🇹 translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game): https://blog.apicici.com/posts/2023/08/game_translations/
All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chart™.
Here's a wall of text... at least it's colorized! This is the output of Log.pr(...args), my #godot pretty-printer - in this case, it's logging data when my tests run, showing some heuristics about every puzzle in #DotHop (while also making sure they all can be solved).
My next #devLog will cover the implementation of the pretty-printer, stay tuned for that on Friday!
Let me know if there's interest in this as a 'proper' addon! I flip-flop on whether utils like this should be per-project or shared as libraries... I would benefit from DRY-ing up code across my games, but also get annoyed when I can't just change a file in the current project. Any opinions?