ernest, to kbinDevlog
ernest avatar

quick update

  • improved display of posts on the tag page
  • improved display of posts in the search page
  • improved display of posts with infinite scroll enabled
  • work in progress on the landing page: https://bit.ly/3OGpVN8 m/kbinDesign
  • initial changes to search results (postgres search)
  • navigation change in the mobile version
  • ability to enable hCaptcha in the registration form
  • some optimization work - added indexes, slight modifications to queries
  • updated list of blocked tracking attributes in added links
  • guide: Creating your own instance (ongoing)
  • code refactoring, repository preparation (ongoing)

https://kbin.pub - project page
https://kbin.social

chipwits, to devlog

We recovered some of the Forth code from the original 1984 version of ChipWits. Join us in deciphering the code for how Electrocrabs work!
https://chipwits.com/2023/11/11/forth-code-for-electrocrabs-in-1984-chipwits-deciphered/

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

So. TV done for the night, back to gamedev mode. And I have news!

After a bit of a run-up, and a lot of being tempted to scrap the whole thing and hide, I've officially done the scary thing.

https://www.youtube.com/watch?v=Zq_EG1W3-8E

It's just a short intro video, with all those things you hate like intro sequences and unnecessary exposition👍

Idk why this was so terrifying when I literally already have another YT channel but whatever. Brains, eh? 😅

teahands, to fediverse
@teahands@mastodon.gamedev.place avatar

Couple weeks ago I posted looking for a suitable instance to host videos.

Thanks to everyone who popped in with a suggestion or an invite to your server!

In the end I've decided to stick with , mostly because I already donate to it and it's been very stable.

Also confirmed content is welcome there! So maybe some other devloggers should join 😉

So you can now follow me at @teahandshq if you want to see my gurning face in your feed from time to time.

mattrbld, to devlog
@mattrbld@indieapps.space avatar

New release time! 🥳

0.4.0 is out NOW!

Among features and fixes, this release brings the ability to leave comments on content item previews for better collaboration and streamlined review-processes. 😊

You can learn about what's changed in the in-app changeling or in more detail in this :

https://mattrbld.com/blog/2023/comments-are-here/

Achie7240, to gamedev
@Achie7240@mastodon.gamedev.place avatar

Pico View July issue is out now!

The webzine is back for the 7th month in a row! So many great tips, code, art, and games to check out in this one.

Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=7

Coverart by @sako

apicici, to devlog
@apicici@mastodon.gamedev.place avatar

I've spent the last couple of days working on the 🇮🇹 Italian 🇮🇹 translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game):
https://blog.apicici.com/posts/2023/08/game_translations/

The approach I use is (very) heavily inspired by the one used by @grumpygamer in and . Thank you for sharing your wisdom!

Options menu for the game with Italian language selected

apicici, to devlog
@apicici@mastodon.gamedev.place avatar

All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chart™.

I hear it's all downhill from here.

tobyjaffey, to gamedev

Early prototyping for a game idea, working title: "Cats are Dicks"
( see https://mastodon.me.uk/@tobyjaffey/110190866229705695 )

video/mp4

Fencer, to steam Czech
@Fencer@mastodonczech.cz avatar

We have just released the page of our on . If you find it interesting, I would be deeply grateful if you could add it to your . Thank you very much. 😎
https://store.steampowered.com/app/2767990/Whispers_of_Prague_The_Executioners_Last_Cut

Lucss21a, to web
@Lucss21a@mas.to avatar

Welp, I honestly didn't expect to finish it early...

Maybe it will be complete and online on February 10? Who knows...

maxoakland, to gamedev
@maxoakland@mastodon.social avatar

I did some updates. Still messing around with the SGB Palette. I want to make it feel colorful even though it's only 4 colors

Thanks to @marc_robledo for making the tool!

yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

In new update for Cube Trapped will add new mechanic "Key". Keys will be different colors and open only door the same colors like a key.

video/mp4

fluffy, to devlog

Bandcrash devlog: v0.7.0, now with an all-new player engine https://fluffy.itch.io/bandcrash/devlog/628520/v070-now-with-an-all-new-player-engine

dalelane, to devlog
@dalelane@mastodon.org.uk avatar

I finished a new feature on #MLforKids this week - adding an option for students to store their own training data, instead of on my servers.

I try and develop the site in the open, so here's another #devlog update on the thinking that went behind this feature.

https://dalelane.co.uk/blog/?p=5042

nivrig, to amiga
@nivrig@mastodon.social avatar

Amiga Isometric Devlog #4 - Entities, Clipping, and Physics

gemini://s73.girv.in/glog/2024/2024-05-06-amiga-isometric-devlog-04.gmi

🧙🏻

nivrig, to devlog
@nivrig@mastodon.social avatar
apicici, to devlog
@apicici@mastodon.gamedev.place avatar
collegefungames, to devlog
@collegefungames@mastodon.gamedev.place avatar
yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

We have a little anniversary, Cube Trapped 3D: RTX Puzzle on Google play have 50 download 🥂🎉

yumekodevill, to devlog Russian
@yumekodevill@mastodon.gamedev.place avatar
yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

We are alive, yes 😅. We work on new update for Missile Attack(SpaceMissleCommand). Will add achievements and new mode "Time mode".

image/jpeg
image/jpeg

nivrig, to amiga
@nivrig@mastodon.social avatar

I wrote up a little bit about my recent Amiga Isometric Scrolling shenanigans.

gemini://s73.girv.in/glog/2024/2024-03-04-amiga-isometric-scrolling.gmi

spartan://s73.girv.in/glog/2024/2024-03-04-amiga-isometric-scrolling.gmi

https://s73.girv.in/glog/2024/2024-03-04-amiga-isometric-scrolling.html

awkravchuk, to devlog
@awkravchuk@functional.cafe avatar
russmatney, to godot
@russmatney@mastodon.gamedev.place avatar

Here's a wall of text... at least it's colorized! This is the output of Log.pr(...args), my pretty-printer - in this case, it's logging data when my tests run, showing some heuristics about every puzzle in (while also making sure they all can be solved).

My next will cover the implementation of the pretty-printer, stay tuned for that on Friday!

If you can't wait, it's one static class: https://github.com/russmatney/dothop/blob/1c1cce725a38df3e809c5eb2457a1ea37662bf00/addons/core/Log.gd

russmatney,
@russmatney@mastodon.gamedev.place avatar

Ready a day early, so we're shipping it now! I just published my third : Log, a Pretty Printer

https://youtu.be/5yuEuA6S-Ws

Let me know if there's interest in this as a 'proper' addon! I flip-flop on whether utils like this should be per-project or shared as libraries... I would benefit from DRY-ing up code across my games, but also get annoyed when I can't just change a file in the current project. Any opinions?

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