I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character
Started working on a small game prototype. Still warming up to it, so it will take a while.
I also went back to my own game - Crop Rotation this week. Really enjoyed it again after not touching it for a few months. One thing led to another, I now have about 15-20 new cards for Crop Rotation from my discord community so I guess I will be testing them over the next few weeks.
Here's a wall of text... at least it's colorized! This is the output of Log.pr(...args), my #godot pretty-printer - in this case, it's logging data when my tests run, showing some heuristics about every puzzle in #DotHop (while also making sure they all can be solved).
My next #devLog will cover the implementation of the pretty-printer, stay tuned for that on Friday!
My list of documents for the next game project for now
1️⃣ Game Design Document
2️⃣ craft tables
3️⃣ all objects (for actions, props, etc) tables
4️⃣ locations and environment objects tables
5️⃣ concept art
6️⃣ demo
7️⃣ examples of screens from games and movies
8️⃣ examples assets
I'm starting to write a game design document for a new game, I'll keep all the details under wraps until the first gameplay, but I'll show the intermediate results in the devlog. So far I can say that it will be 3D, about craft, sci-fi, in a setting similar to Aliens and The Expanse