0xabad1dea, to random

reminder: tomorrow, October 13, 2023 will be the most difficult day to play nethack for years in either direction and ascending during this confluence of bad luck would be turboswag. https://nethackwiki.com/wiki/Time

mysterycoconut, to steam
@mysterycoconut@mastodon.gamedev.place avatar

Today is the day! Our game WHISKER SQUADRON: SURVIVOR was just released on Steam Early Access! 😱

Check it out here:
https://store.steampowered.com/app/2140100/Whisker_Squadron_Survivor/

Boosts appreciated!

#IndieGame #IndieDev #Flippfly #RogueLike #RogueFlight #Steam #SteamDeck #Cats

video/mp4

qristy, to gamedev
@qristy@xoxo.zone avatar

ICYMI: the call for proposals for Roguelike Celebration has been extended to July 15

If you make, mod, document, research, play, or make content about roguelikes or procedural generation, we want to hear from you!

https://roguelike.club

zendar, to amiga

Roguecraft is almost finished! We will be announcing pre-orders very soon!

Here we are doing final tests on proper hardware. It looks even better in real life! 😊

Roguecraft is a modern coming for : https://thalamusdigital.itch.io/roguecraft

seth, to pixelart
zendar, to amiga

Hi there! We are making progress on our game Roguecraft, a modern for the ! We added more monsters, and are currently adding ranged combat. More about that later.

Here is Chick Un! 😊

For more info: http://badgerpunch.itch.io/roguecraft

zendar, to amiga

Hey all!

We have new stuff to show: The levels in our game Roguecraft get darker and more evil the deeper you go!

And just look at those scary chickens!🐔😀

Check out Roguecraft, a modern coming for : http://badgerpunch.itch.io/roguecraft

slashie, to VegetableGardening
@slashie@mastodon.gamedev.place avatar

A new version of Emerald Woods, the is out! much improved container UI, and the first appearance of underground locations! get it now, it's free (for now) for desktop and mobile. Full info at https://blog.slashie.net/2023/11/25/emerald-woods-the-shaft-0-3-9/

image/png

WoodooProd, to VintageOSes French
mysterycoconut, to Cats
@mysterycoconut@mastodon.gamedev.place avatar

One more Whisker Squadron: Survivor . Game comes out in just 9 days 😱 Finally having time to just play and enjoy the game. You should wishlist it! https://store.steampowered.com/app/2140100/Whisker_Squadron_Survivor/

video/mp4

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Finished new tile set art for the demo levels. I really love how these look! The demo is really coming along and I hope folks will want to play it!

video/mp4
video/mp4

amigalove, to retrogaming
@amigalove@mastodon.social avatar

New Conquest:
ROGUE for Amiga, by EPYX (1986)

Hard to believe I finally found it after all these years. And, it appears I'm the first one to EVER use the disk in 37 years since the day it was made, which makes no sense to me at all. (!!!)

MORE: https://www.amigalove.com/viewtopic.php?t=2617

image/jpeg
image/jpeg

ericb, to gamedev

My talk, "Scoped-Down Design: Making a Tiny Roguelike", is now up on youtube: https://www.youtube.com/watch?v=3S6uRMCdvNs

I also posted a thread with some supplemental material here: https://mastodon.gamedev.place/@ericb/111280276933533106

I had an amazing time taking in everything at the conference this year. Thanks to @roguelike_con for having me, and to the organizers, volunteers, and speakers for putting on such a great event.

alfredbaudisch, to random

It's quite a fun trip to explore NetHack's code: https://github.com/NetHack/NetHack

If you want to check it for fun and to see some of the many possibilities in the game, start with the file "apply.c".

"Leash yourself? Very funny..."
"Tinning %s without wearing gloves is a fatal mistake..."

alfredbaudisch,

NetHack's source code is actually so fun that there's even a presentation about it!

Tech Tourist Mode - A Guided Tour of the NetHack Codebase
https://www.youtube.com/watch?v=5y_IAdOwaYs from @roguelike_con

zenorogue, to random
@zenorogue@mathstodon.xyz avatar

Four new alternate land structures added recently to HyperRogue! As usual, the great walls are straight lines.

(a great walls following a periodic pattern

(b) lots of great walls crossing at 90° angles

(c) lots of great walls crossing at 60° angles, with some surprises waiting in the corners.

(d) no great walls, but using the "landscape method" to determine the boundaries between lands.

image/png
image/png
image/png

suprjami, to random

A Perlin noise terrain generator in C and Curses. This has been fun.

nuzcraft, to gamedev

- LOOT🪙!
1: right-click to drop items on to the map
2: enemies can drop loot
3.right-click in inventory to use items (healing potion!)
4.walk over items to bring them into the inventory for use
:godot:

apple is pulled from inventory and right clicked to drop it on the map. enemy is defeated (hero takes a lot of damage). health potion is used from inventory to heal up. enemy dropped leather armor when defeated, hero picked it up then equipped it

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Now that my roguelike is out in Early Access, I'm starting to release regular updates.
There won't be an update next week, but expect one the week after.

This week I've been working on the UI - adding onscreen buttons and extra menus.
Here's the changelog:
https://store.steampowered.com/news/app/2372450/view/4216007560405661622

ericb, to gamedev
jake4480, (edited ) to random
@jake4480@c.im avatar

The dates for the Roguelike Celebration for 2024 have just been announced - it will be October 19th and 20th this year.

@roguelike_con is now accepting submissions for proposals until June 30th to present at the event - see guidelines and submission form here (and you can email them from there too with any questions): https://www.roguelike.club/cfp.html

wekufustudios, to godot
@wekufustudios@mastodon.gamedev.place avatar

We made a goose that can steal your weapon and runs around the map while squawking.

video/mp4

profoundlynerdy, to c64
@profoundlynerdy@bitbang.social avatar

Can anyone recommend a #roguelike for the #c64 or even the #commodorepet? Period or modern, either is fine as long as it's fun.

#retrocomputing

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

A major part of my problem learning Godot is that I am used to Kotlin/Jetpack Compose, where one is meant to keep any data-manipulation the heck away from the UI, and just pass something to display, but it seems Godot wants me to do all the manipulation in the UI, and only have non-UI elements if I really have to...
I'm struggling to either see a comparison, or convert my brain.

If anyone has ideas for how to see Godot Code Structure, please do be pointing!

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • mdbf
  • InstantRegret
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • modclub
  • Youngstown
  • ngwrru68w68
  • slotface
  • osvaldo12
  • kavyap
  • DreamBathrooms
  • Leos
  • thenastyranch
  • everett
  • cubers
  • cisconetworking
  • normalnudes
  • Durango
  • anitta
  • khanakhh
  • tacticalgear
  • tester
  • provamag3
  • megavids
  • lostlight
  • All magazines