A VERY important video. Relevant to EVERYONE who cares about #teamfortress#tf2
This NEEDS to be more widespread. Say what you will about Zesty Jesus, but regardless of your opinion on him - this is a VERY important video he & his collaborators have made.
THIS VIDEO NEEDS TO BE SPREAD AROUND.
I strongly implore you - watch this video. You will very, very quickly realize how absolutely horrible of a state Team Fortress 2 has been in for YEARS.
Him talking about "toxic positivity" surrounding TF2 is also incredibly true, and something I've personally experienced myself. Both Reddit & Steam.
People praise TF2 to high heavens like it's the best game ever made. But often times do not realize how absolutely dire & horrible things actually are within TF2.
Pretty fucking please watch this video. It's very extremely important, I IMPLORE you.
Mind you, I don't want to sound like I am pessimistic about #savetf2#fixtf2, because I would really love to see the bot problem be solved; but I want people to realize they're really just asking to save Valve servers.
TF2 has a lot more problems that people don't talk about.
@Rowedahelicon You are speaking sense! Really, #TeamFortress2 went so sideways, that bot hosters swatting your home are the least of dangers. The real danger is the brainrot and refusing to accept that defaults (like official #Valve servers) tend to attract the audience for cash-making abusers. These are times when distributing moderation and teaching how community servers operate are essential for sane multiplayer sessions.
To be fair, #FixTF2 is a good opportunity to gather all evidence of how aimbots affect the whole #TeamFortress2 and it's not just the major places that are at risk. Distributed moderation is kind of an idea that popped up in me when I was reminded of bad actors ganging up on servers of different sizes.
As @tijuu_ has pointed out, though, the ultimate and more realistic goal is to get #Valve to communicate at least some news, good or bad. And another insight that you can glean from the video is that players are self-moderating the space with reactive kick-voting, which is definitely awesome and contributes into distribution of power. Obviously, it can be abused by bots if they join in a batch, so developer needs tell the community what is needed to prevent this.
All that #SaveTF2 people ask is a tiny inkling of participation with basic feedback from the developer, not yacking the lootbox cash-cow or other masking updates.
Feeling any software-related FOMO leave my body as Adobe threatens to sue users for using old versions of their programs, more triple-A games add kernel-level spyware for their games, and Windows continues to bog down the entire system with ads and anti-consumer lock-in.
There's nothing on Windows that I want on Linux anymore :meowdab: FOSS all the way, baby.
(Except I still wish Steam VR wasn't trash in Linux :meowpout: )
It's only a dumb rumor, but if this goes down we might as well turn off the lights on #gaming as we know it. Especially all the #Linux and #Proton goodness that #Valve has pushed forward.
In this one, #Nvidia plans to use their open source drivers as the default, we have more details about @system76 Cosmic Desktop,a nasty attack vector that can bypass your #VPN without you knowing, plus #Valve contributing to Nvidia drivers now!
This is wonderful news but seeing the list of patrons, why does #Valve not join the sponsorship programme though? - I know (or I think at least) that they often/occasionally sponsor #KDE (as an org, or devs) to do some work for them, and I'm not denying that they contribute a lot through funds/code to #FOSS/#Linux, but seeing that the #SteamDeck comes shipped with #KDEPlasma (which I still think is a really smart decision) and since Plasma is a huge part of the Steam Deck (literally half of the software exp), it'd be great to see Valve commit to a recurring sponsorship programme to the KDE folks.
They certainly have the money for it, surely. I hope this will be true someday.
#Steam are refunding Helldivers 2 even though it's #Sony that are being morons.
I know Steam are not without criticism, but can you tell me of one other modern company that would do this for many thousands of its customers?
I'm the first to attack companies for bad practice but I also hand out deserved praise when companies act properly and #Valve deserve a lot of credit for how they've handled this.
I only wish there was some other way to reward them as I'm already a regular customer.
All the best parts of #TF2: no cosmetics, no unusuals, no unbalanced weapons, no ranks, no aimbots. It doesn't clog RAM and CPU, has polished settings, lighting, gamemodes, better achievements. Easy #LinuxGaming with #Proton and in-house installer. Not to mention that the game is constantly maintained by Team #Eminoma.
I'm like a teenager again, so much fun playing #TeamFortress2 again, hahaha! :0080:
I mean, fair is fair. You don't just nilly-willy port #Valve's assets or any other developer's IP, for that matter, without licensing. It's problematic not only for the violator, but for originator down the line, as well. Such is the case with #TeamFortress2, and same with privately made gizmos from #Nintendo.
Whether some proprietary things were made in good faith or not is irrelevant, because, from standpoint of business, both this and depending project end up in association of some sort (unlike endorsement where both sides support each other on "paper").
> some amateur devs might start thinking twice before they start their next Half-Life fan project
...is but a consequence of dev understanding that their fan game won't make it to the finish line where it can proudly stay storefront and let Valve rest in comfort, knowing that it's linked to decent use of assets and not yet another wasteland.
Inzwischen geht via #google#chrome browser ganz offiziell auch #nvidia#geforcenow, der Streaming-Dienst, bei dem man sich potente Grafik-Hardware monatlich anmieten kann.
Großartig wäre, wenn für das Deck eine offizielle App käme ...