For those who use OBS to broadcast there's something I learned a year ago that I don't think people take advantage of.
Nested scenes.
Instead of adding a video capture device to a scene and then trying to make it look the same from scene to scene, you can create a scene with your VCD chosen, create the style you want it to look like, and then use that scene in all of the scenes where you want your camera.
OBS, NVENC HEVC (h.265) @ CQP-18 will get you video files with basically 0 compression artifacts
At the expense of saving an hour and a half of #Helldivers2 footage at some 60 Mbit/s, when it seems that re-encoding with my usual pre-upload standard (NVENC HEVC CRF-26) is more like... 12 Mbit/s.
#OBS "Quick start guide" 1-5 "That's all there is to it."
Apparently not, especially the step 5 in which you're supposed to check the settings are "How you want them," but don't know what 99% of the settings mean so you get: ['msdk_impl'] Specified object/item/sync point not found. (MFX_ERR_NOT_FOUND)
Fedora Docs monthly workshop today presented by Justin Flory @jwf , Fedora Community Architect, provided us wealth of knowledge and hands-on experience on Documentation.
Thanks all for joining. I'll upload recorded footage by 2 March on PeerTube channel.
See you next month on the last Thursday of March. I will share the link soon here in Mastodon.
Love my new ring light including camera arm holding my phone to capture my console I'm playing on during my streams. Also gives me the opportunity to present and go through the boxes and manuals of the games I play. 🤳
Before that I had to edit JPG's for every new game and integrate them in my overlay. That's no longer necessary yet. 😉
I have another one of these arms for my workshops streams. Will post a picture of that another day. 📸
First attempts with the #OSSC work out fine so far. The generic profiles are ok but to get a quality, that is comparable to my RGB datapath capture card, fine tuning is necessary. 📏
Luckily retro scaling legend FirebrandX provides his heavily optimized profiles for the OSSC. The result can be seen in the video. 🤤
First assessment: Now I can and will stream original retro hardware on #Linux.
For those who want to mirror and control their android smartphone with keyboard and mouse on #Linux, #Windows and #MacOS I suggest the awesome #FOSS scrcpy.
📱 ➡️ 🖥️
It runs locally, there is no tracking and you don't need an account. 👌
You can use it to show your phones screen on stream or as a mobile camera. Linux users even can directly access the phones cameras and inbound them as webcams in #OBS. 🤳
J'ai un problème sur #Debian et je ne trouve pas les bons mots clef pour ma recherche Duckduckgo.
Quand j'écoute le son de la ligne micro, il renvoie le son capté par mon micro (normal) ; mais il renvoie aussi les sons du bureau (genre la musique).
Quand je parle au micro, on entend mon bureau quoi.
J'ai essayé avec et sans casque et micro.
J'ai #pipewire et #wireplumber d'installés pour faire marcher #OBS. Je ne sais pas si le problème était là avant.
Je suis sous Wayland (et j'y reste).
I'm getting some issues with #Steam Link and the Oculus Quest 2, never had it before.
Sometimes it just skips some frames or gives me a few frozen milliseconds, not really ideal for recording a rhythm game such as #Ragnarock through #OBS...
Has anyone had the same problem? I'm thinking one of the latest Window patches or NVIDIA's drivers
Speaking of the #gaming landscape on #Linux, I think performance-wise it's certainly been comparable between Linux and #Windows. I definitely have not noticed any difference between the two, not to say there isn't any. Compatibility wise, most games should work out of the box on #Steam, especially if the game does not use any anti cheat software that specifically prohibits from working on Linux. Pretty much all games I'm interested in playing don't have this issue.
The ONLY difference I notice between when I was still on Windows, and now that I've primarily and exclusively been using Linux for over a year for all things including gaming, is the streaming/recording experience while gaming. I've always used an #NVIDIA GPU since it's always offered not just the most performant but more importantly to me, the most efficient graphics card. One nice thing about NVIDIA cards is the NVENC encoder, which from what I've been keeping tabs on, #AMD's implementation/equivalent to it has still not matched/surpassed NVENC.
Back when NVENC 1.0 came out, my gaming experience (when I was still on Windows) changed entirely as it allowed me to game AND stream/record my gameplay on the same PC with barely any performance cost. When they upgraded to NVENC 2.0, that performance cost continues to go down drastically, and I have never gamed without recording or streaming my gameplay to my partner/friends via #Discord.
On Linux, for one, Discord does not yet natively support streaming an application with audio (which renders it pointless). I work around this by using a custom Discord client instead, Discord-screenaudio which is available as a #Flatpak. For recording purposes, I still use #OBS. So, the only difference so far in gaming on Windows and on Linux, is that on Linux, I absolutely cannot game while also recording or streaming on the same PC. It's fine if I delegate the recording/streaming to another PC via a capture card, but I don't do that as that'd be too costly. There's NVENC support too on OBS on Linux, but for whatever reason, while recording and gaming simultaneously on the same device on Windows gave me pretty much no performance hit, it butchers my performance significantly if I do the same on Linux.
I feel like this is one of the few things that could be improved, gaming-wise on Linux. If you're not a data hoarder and you live life dangerously without the need to document/record absolutely everything you do including gaming, you're fine gaming on either platform lol. On Linux, at least on NVIDIA GPU, you will certainly need a secondary PC to do your streaming/recording while you're gaming.
Speaking of the #gaming landscape on #Linux, I think performance-wise it's certainly been comparable between Linux and #Windows. I definitely have not noticed any difference between the two, not to say there isn't any. Compatibility wise, most games should work out of the box on #Steam, especially if the game does not use any anti cheat software that specifically prohibits from working on Linux. Pretty much all games I'm interested in playing don't have this issue.
The ONLY difference I notice between when I was still on Windows, and now that I've primarily and exclusively been using Linux for over a year for all things including gaming, is the streaming/recording experience while gaming. I've always used an #NVIDIA GPU since it's always offered not just the most performant but more importantly to me, the most efficient graphics card. One nice thing about NVIDIA cards is the NVENC encoder, which from what I've been keeping tabs on, #AMD's implementation/equivalent to it has still not matched/surpassed NVENC.
Back when NVENC 1.0 came out, my gaming experience (when I was still on Windows) changed entirely as it allowed me to game AND stream/record my gameplay on the same PC with barely any performance cost. When they upgraded to NVENC 2.0, that performance cost continues to go down drastically, and I have never gamed without recording or streaming my gameplay to my partner/friends via #Discord.
On Linux, for one, Discord does not yet natively support streaming an application with audio (which renders it pointless). I work around this by using a custom Discord client instead, Discord-screenaudio which is available as a #Flatpak. For recording purposes, I still use #OBS. So, the only difference so far in gaming on Windows and on Linux, is that on Linux, I absolutely cannot game while also recording or streaming on the same PC. It's fine if I delegate the recording/streaming to another PC via a capture card, but I don't do that as that'd be too costly. There's NVENC support too on OBS on Linux, but for whatever reason, while recording and gaming simultaneously on the same device on Windows gave me pretty much no performance hit, it butchers my performance significantly if I do the same on Linux.
I feel like this is one of the few things that could be improved, gaming-wise on Linux. If you're not a data hoarder and you live life dangerously without the need to document/record absolutely everything you do including gaming, you're fine gaming on either platform lol. On Linux, at least on NVIDIA GPU, you will certainly need a secondary PC to do your streaming/recording while you're gaming.