I am now about 5 hours into Ghost of Tsushima: Director's Cut on PC and absolutely enjoying the game so far.
The graphics are beyond amazing. The combat is super smooth and fights with enemies can be tough at times if you're not careful. I love the open world and being able to explore things on your own in a lot of ways. Definitely glad I picked this game up.
I woke up this morning and felt the need to give a shout-out to one of my favorite #VideoGames streamers. Now, don’t get me wrong, I have more than 10 #Twitch channels that I love tuning into, but @VoltanisNF has this perpetual positive vibe that always makes my day better. Tune into Voltanis’s stream sometime; I believe you will not regret it. So, that’s my Saturday shout-out, and I hope you all have a fantastic weekend! :ablobcatheart:
I would love to play a PC game about #Rewilding, #ecology and #SustainableFarming. Is there anything like that out there, bonus points if it's available on #Linux?
The scope could be anything from managing your own small farm to something more large scale like the Great Green Wall of Africa. #LinuxGaming#Gaming
Something that's been cool to see over the past few years is the emergence of more non-combat focused building/strategy(?) games like Islanders and Autonauts.
I think maybe Dorfromantik fits into that category too? Not played it but that's the gist I've gotten about it.
Should look into more of'em tbh. They manage a nice slow-burn pace without as much tedium as games that try to explicitly slow you down (i.e. many RPGs).
Never really understood competitive games, for a mixture of reasons, and among those reasons is:
if you excel at a game, you kinda narrow down who you can enjoyably play against, and doesn't that kinda suck?
Personally I've never found it much fun to wipe the floor with opponents, AI or otherwise, so I don't get wanting to excel at a competitive game. In my mind you're undermining your own enjoyment of it somewhat.
I will be doing a gameplay live stream on my YouTube channel where I will give away a Steam key for #SongsOfConquest. You, the chat, will control the game.
Date/Time: Most likely on Monday, after v1.0 comes out.
P.S. The game works flawlessly on #Linux and is optimized for #SteamDeck with a large UI and battery optimizations.
[LIVE] mit „Old World“. Wir starten mit dem 115. Jahr unserer Herrschaft über Babylonien. Die amtierende Königin Ettu wird vermutlich nicht mehr allzu lang regieren. Wird ihr Sohn Prinz Sumu-abum ein adäquater Nachfolger sein? In deutscher Sprache, und natürlich unter #Linux. https://live.hatnix.net#Owncast#Gaming#DRMfree#Livestream#hatclan
Magic: The Gathering has come a long way since it debuted at Gen Con in 1993. Last year, it became a billion-dollar brand. The genius behind it, mathematician Richard Garfield, left Wizards of the Coast, Magic's publisher, shortly after it was sold to Hasbro in 1999 and has subsequently expressed an apparent disillusionment with what the game has become. Defector's Nick Zarzycki interviewed him about this, his perception of the existential threats to Magic, and why he left the company. [Story may be paywalled]
In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties