The Lucasfilm's Habitat beta footage has been released finally. Check out the post on my site for links to YouTube, as well as the raw transfers over at the Internet Archive.
v0.3 of Heffalump (a Mastodon client for PalmOS) is out now! This release (finally) adds the ability to view your own past toots, as well as replies (to both your own and others' toots).
i'm happy to report that someone had already digitized the Fantasy Gamer's package a few years ago! you can play it online here and generate your own little dungeons. the room generator is pretty cute:
what was missing, however, was the 40+ pages of print documentation that came in the mail-order ziplock, and a pic of the cassette tape. i've scanned them all here, along with a new recording of the cassette:
At a certain point in time your stuff is geeky high-tech, the next moment you walk into the „early telecommunications“ exhibition in a museum and there‘s your old mobile phone. 😆
(Museo nazionale della scienza e della tecnologia Leonardo da Vinci, Milano) #tech#history#retrocomputing
This one almost pains me to post, I want one of these so bad. But it’s pickup only in San Diego, CA: A NEXTStation along with MegaPixel display, keyboard & mouse is up for auction! Current price is $61. Only a few days left, it ends on May 29th. For anyone close enough to San Diego, this might be a heck of a deal because the pickup only tends to go for reasonable prices from what I’ve seen. Take a look here: https://www.shopgoodwill.com/Item/199889590
STP, my FTP client, is now much more usable. It gets search, is ported to non-enhanced Apple II, and more importantly can now transfer floppy images (.po and .dsk) to a floppy, in the same way that ADTPro does.
This means that if you make yourself an STP floppy (with ADTPro), you won't have to unplug your Apple II from the Surl proxy and plug it to your ADTPro computer to transfer other disk images anymore!
> I have made amazing progress in restarting my life during my 1st year of Canadian Freedom after serving 30 months at SeaTac and then 2 months at ICE, and I am…
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.