Ma nièce de onze ans me demande comment devenir hackeuse.
Je ne sais pas quoi lui répondre.
Vous auriez des idées de trucs à faire dans ce sens, qui soient motivants et gratifiants pour elle ? 🤔
Moi je sais que j'ai pris goût à l'admin sys parce-que mon père m'avait poussé à utiliser les tutoriels de #Works sour #DOS, à peu près au même âge, mais bon…
If you had any doubts about purchasing Might & Magic III, this dancing installer person immediately reassured you that, yes, you have bought a perfect game that loves you
MS-DOS game programmers had do deal with several limitations, In this article, we'll go over some of these obstacles and learn how we used the DOS/4GW extender & protected mode to unleash the power of 32-bit DOS.
The DOS Games Jam starts on June 1st. It's a casual jam where people can make DOS games or games influenced by their favorite DOS games. The jam page also has a link to the Discord where people hang out to talk about DOS games and how to develop games for DOS. Game devs of all skill levels are welcome
Hey folks! Our amazing game The Aching is currently half off during the Summer Steam sale!
The Aching is a horror adventure love letter to the text-parser Sierra games of yore, with gorgeous 16-color TGA/EGA graphics, a chilling aural experience powered by the Tandy-3 sound chip, and tricky, terror filled puzzles that will make your skin crawl.
The Aching is currently $5 on Steam, and even cheaper at $3.49 on itch.io.
Some landscape renders made with Bryce 3D come by on Mastodon this week and it reminded me of the first landscape renderer I used: VistaPro.
It was was one of many #DOS programs on the "Virtual Reality Madness" compilation disc from 1993. VistaPro also came out on Amiga and Mac OS, and later Windows.
VistaPro (v1.01) didn't give you much control but the results looked stunning then, if you allowed your computer to render the highest quality image for a few hours that is.
The latest DOS Games Jam has ended. Come check out a ton of great new games for DOS, including new commercial DOS programs, and also a bunch of games inspired by the era
Second Reality by Future Crew is now 30 years old. It was released at the second Assembly party in Finland (which about 1500 people attended) and it became the definite #DOS demo of its day, putting the PC firmly on the #demoscene map! The people behind it went on to found 3dMark, Bugbear and Remedy.
NMH BASIC (http://t3x.org/nmhbasic/) is a tiny BASIC interpreter for the 8086 that I wrote in the mid-1990's. It runs in 12K bytes and includes a minesweeper game that runs on a TTY. Of course a 12K interpreter was an anachronism in the 90's, but it still was a fun project. #retrocomputing, #basic, #compilers, #dos, #8086
You can jump around the levels but everything else is unimplemented - enemies, health, items, most of the levels... but I'm starting with project infrastructure, like multi platform CI. Just did a massive yak shave and added bitmap font rendering and optimized texture rendering 🤦♂️
I'm currently finishing "The Heart of Salamanderland" for the Amstrad CPC, that will have a physical release by PolyPlay (see my Brick Rick for an example!).
I'm a masters postgrad studying #criminology with research interests in #cybercrime, digilantism (hacktivism, etc), and online deviance.
I also love #retrogaming (mostly #DOS games), #movies, and watching a lot of #tv. Sunlight burns but I sometimes go for little hikes and take camping trips with my dog.
One of the people who helped archive the MS-DOS 4.0 source code, @starfrost, started writing an extensive and interesting story about the history behind 4.0 and the archived Multitasking DOS (MT-DOS) builds: https://starfrost.net/blog/001-mdos4-part-1/index.html
(the page didn't render well on mobile for me but it can be fixed by switching to "Reader view" in Firefox)