I am still struggling to #debug some #proprietary#audio#plugin (s) using a #flatpak DAW. Is there any way I can see what resources the plugins are trying to access from within the Flatpak #sandbox? Running #bitwig with flatpak run -v com.bitwig.BitwigStudio does not reveal anything and flatpak run --command=sh --devel com.bitwig.BitwigStudio > gdb /app/bin/bitwig-studio (after installing org.freedesktop.Sdk.Debug) only says: (No debugging symbols found in /app/bin/bitwig-studio)
Confession: If you send me a video, I will likely never watch it, no matter how much I like you and no matter how much you like it. I may tell myself I will watch it, I may tell you I will watch it, but I probably won't, because I absorb most of my information through text, and I prefer it that way. I can absorb a tremendous amount of info quickly through text, while telling me to stop everything I'm doing to watch a 20-minute video feels almost insulting, though I know you're being generous!
I have stuff to mix! And I love that. I had a little lull in the workflow for a bit, but now I have plenty to work on.
I'd love to work on your stuff, too!
I trained in Grammy-winning studios, worked with people with more gold records than I can count, and I like to think I'm pretty darn good at what I do.
Do you need your #music mixed? Mastered? Podcast edited?
Hit ya girl up! I'm pretty great at #musicproduction and I'd love to work with you!
So, for your #audio needs, let's work together! Plus, you're supporting a #trans creative!
Let me know what you need. I'll work with your budget.
Interesting article about noise sensitivity. Very recognizable. I couldn't live without my noise-cancelling headphones and earbuds anymore. They've made my life less stressful.
I'm having an issue with my Zoom recorder. I can't listen to any of my #audio files on my phone or my Mac. I am told the .wav file is not a valid file. I have reformatted the SD card and a test recording seems to be working just fine. I also updated the firmware, so here's hoping whatever was wrong was fixed. Unfortunately, my audio recording of the plane taking off was lost, and the version I copied to my Mac is corrupted. My next flight is in May, so I will try another recording then.
Fell into the somewhat regular (about four times a year) three hour rabbit hole evaluating options for the audio mixer of my dreams. This time because I learned that the Poly Effects Hector exists, with 6 inputs and 8 outputs, each CV or audio, arbitrary internal patching, tons of effects, MIDI support, whatever.
Cons: some latency, development seems to have stalled, and the price of > 600 € of course.
After editing 60+ episodes of #HackingTheGrepson, I've come to learn my podcasting partner's, as well as my own, vocal style pretty well.
Besides the usual uhs, and ums, I've realized that I sniff way too much, especially after talking for a bit. I also click my tongue often when beginning my speech after listening to someone else.
WHY?! PLEASE STOP SELF! IT'S ANNOYING AND I'M TIRED OF CUTTING IT OUT!
Asking the #fediverse a #computer#audio question, the technician I took my system to explained that my system is switching to HDMI audio every time my graphics driver updates. He said that I needed to switch it back to my internal audio driver. It's hard to do this without a screen reader running at the time. I'm thinking of getting an external sound card so I can do this. Of course i also have a headset I just got recently. He did disable that setting in device manager, to try and prevent automatic switching. What do you all think?
Tried the demo for Heavier7Strings sample-based guitar VST, and it's pretty darn impressive! I'm a guitarist, but don't always have a recording setup ready to go, so this rocks a lot.
The price is a little steep (i.e. just above my impulse purchase limit), and so I'm wavering.
The chuggas and meedlies may finally win me over, though.
Somebody asks for a desktop alternative to MacWhisper for Windows (i.e. speech to text transcriber) and somebody else recommends a cloud Google service. Should we call that second person a simpleton with a cloudy mind?
I have stuff to mix! And I love that. I had a little lull in the workflow for a bit, but now I have plenty to work on.
I'd love to work on your stuff, too!
I trained in Grammy-winning studios, worked with people with more gold records than I can count, and I like to think I'm pretty darn good at what I do.
Do you need your #music mixed? Mastered? Podcast edited?
Hit ya girl up! I'm pretty great at #musicproduction and I'd love to work with you!
So, for your #audio needs, let's work together! Plus, you're supporting a #trans creative!
Let me know what you need. I'll work with your budget.
Open note to self: the non screw-in audio TRS locking cable jack is called "bayonet"*.
I tend to chew through these for whatever reason so have to remember the term when ordering replacements. I'd been calling them "Sennheiser locks" but that isn't exactly right.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
In the late 1980s our small game dev team developed 2 Amiga music editors: SIDmon and Digital Mugician, both featuring synth sounds and sampled sounds.
Mugician was published by the British Thalamus game publisher in 1990, and was used for several Amiga games, including our own.
This is our composer Ramon Braumuller's 4-channel Mugician intro.
Continuing a thread about our Amiga music and editors (see previous posts), here are some screenshots from our Digital Mugician, published in 1990 by the British Thalamus game publisher.
Motivated by a request from @hanno, today I scanned the manual I wrote for Mugician.
The program, manual, info, music (as MP3 and mods) and more can be downloaded for free here:
Installed the BZR Player on Windows, capable of playing over 650 audio file formats, such as lots of Amiga module formats, including our Digital Mugician music editor files.
The BZR Player has a WAV output option, which enabled me to convert the 7-channel intro tune for a demo of our game Hoi (1992), composed by Ramon Braumuller.
The BZR Player (see previous post in this thread) allowed me to resurrect an Amiga music module I hadn't been able to convert to MP3 yet.
It's a song by Ramon Braumuller for a hidden sub-game in level 3 of our game Hoi (1992). The game was a shoot 'em up that increased in speed, so the tune reflects the hectic gameplay. 🙂