chipwits, We recovered some of the Forth code from the original 1984 version of ChipWits. Join us in deciphering the code for how Electrocrabs work! #devlog #programming #forth #gamedev
https://chipwits.com/2023/11/11/forth-code-for-electrocrabs-in-1984-chipwits-deciphered/
apicici, I've spent the last couple of days working on the 🇮🇹 Italian 🇮🇹 translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game):
https://blog.apicici.com/posts/2023/08/game_translations/The approach I use is (very) heavily inspired by the one used by @grumpygamer in #ThimbleweedPark and #ReturnToMonkeyIsland. Thank you for sharing your wisdom!
apicici, All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chart™.
I hear it's all downhill from here.
mattrbld, New release time! 🥳
#mattrbld 0.4.0 is out NOW!
Among features and fixes, this release brings the ability to leave comments on content item previews for better collaboration and streamlined review-processes. 😊
You can learn about what's changed in the in-app changeling or in more detail in this #devlog :
kilgariff, Now that HarleQuest! is funded, what comes next you might ask? In our first Devlog I go over our milestone-based roadmap for finishing the game and show our performance improvements since the 2.5 demo: https://www.youtube.com/watch?v=KNjdhwd1y-Q
apicici, I wrote a blog post to explain how my technique for smooth, pixel-perfect parallax scrolling works, with comparisons to the other common approaches.
https://blog.apicici.com/posts/2024/05/smooth_pixel_perfect_parallax/
mode13h, ... aaaaand so
v0.13.0
of #tofuengine is done.https://github.com/tofuengine/tofu
Time for a recap #devlog (in the next days), with fresh ideas for the next release.
OrangeThief, Read the #devlog announcing #Playdate puzzle box adventure 🔔 #ResonantTale on @itchio https://orangethiefgames.itch.io/resonant-tale/devlog/556298/announcing-resonant-tale
dalelane, I finished a new feature on #MLforKids this week - adding an option for students to store their own training data, instead of on my servers.
I try and develop the site in the open, so here's another #devlog update on the thinking that went behind this feature.
yumekodevill, Russian New update for Cube Trapped 3D!
In new update we add: Tutorial, New 3 levels and mechanic "Key".Google play links - https://play.google.com/store/apps/details?id=com.DeVilCorporation.CasualGame
#devlog #mobilegame #indiedev #gamedevs #gamedevelopment #development #indiegames #indiegame #IndieGameDev #gamedev #googleplay
VinciWare, Happy Monday!!😁🎉
I optimized the bounty system further and have created a really dynamic solution! Check out my newest #Devlog! (slightly more technical than normal).
https://vinciware.com/pressing-buttons#Indiegame #Gamedev #metroidvania #videogames #Scifi #Pixelart
VinciWare, ITS #SCREENSHOTSATURDAY!!🎉😁🎉
Check out my latest YouTube #DevLog! I had fun with this one.link:👇
https://youtu.be/74-5qjmnKsU#Indiegame #Gamdev #Metroidvania #pixelart #scifi #videogames #steam #selfpromosaturday
Achie7240, I promised a #Devlog for the weekend, sadly it got delayed, but here it is!
It is about the progress that was made in the actual programming. Not much to share as the code is pretty easy, but here we go
https://ko-fi.com/post/Crea8-1--Autobots-roll-out-E1E2PECQF
#pico8 #cre8jam #GameDevelopment #IndieDev #PixelArt #Programming
mcoorlim, Repeat : Return : Revise is an #interactiveFiction game made in #godotEngine using @inklestudios's Ink markup language. I spent a week figuring out how to use the plug-in because I don't know how to code in C#, and also managed to get the story written.
Art? Sounds? Proofreading? Who has time for that? Not this guy, I aim to make a game every week. This one was about time loops!
Download it and give it a try. https://mcoorlim.itch.io/repeat-return-reprise #devLog
cesarizu, @mcoorlim
Inkgd doesn't need the C# version, it's pure gdscript: https://inkgd.readthedocs.io/en/latest/
mcoorlim, @cesarizu yeah I was using inkgd just fine with Godot 3, but when I tried using the beta Godot 4 branch it threw a bunch of errors so I switched to Godot-ink.
fluffy, Bandcrash devlog: v0.7.0, now with an all-new player engine https://fluffy.itch.io/bandcrash/devlog/628520/v070-now-with-an-all-new-player-engine #devlog
fluffy, it's gonna be a pain in the butt to figure out a fix for this, especially since it looks like even though I'm using a python.org Python binary it's trying to pull in stuff from homebrew, which is of course never going to be portable or multiarch
fluffy, okay so as a temporary "fix" I uninstalled homebrew from one of my Macs and used that to do the build, completely free of /opt/homebrew taint. Hopefully that works.
But the solution to "I want to build a binary that works on all Macs" should not be "own two Macs"
collegefungames, First (slightly boring) #devlog!
#pointandclick #adventuregame #indiedev
nivrig, #devlog - Sprites and Isometric Sorting
gemini://s73.girv.in/glog/2024/2024-03-30-amiga-isometric-devlog-03.gmi
spartan://s73.girv.in/glog/2024/2024-03-30-amiga-isometric-devlog-03.gmi
https://s73.girv.in/glog/2024/2024-03-30-amiga-isometric-devlog-03.html
Middaparka, @nivrig Hark at you with your fancy domain name. And URL shortener.
And probably some other stuff.
nivrig, @Middaparka heh I did use it as a link shortener for a while but not any more. I do use it for email. Wish I’d bought jo.hn when I had the chance though.
VinciWare, Happy #ScreenshotSatruday!!😁🙌
Check out my #Devlog to see how I brought it from chaos to order!🎉
https://vinciware.com/revamping-inventory-management-from-chaos-to-order#indiegame #Gamedev #Metroidvania #Pixelart #gamer #videogames #scifi
awkravchuk, It is #screenshotsaturday, and it is time for #devlog of my #CommonLisp game engine!
https://youtu.be/VSp61zdA6C8
#gamedev #indiedev
Innkeep, Slowly working on Innkeep documentation. Made a visual reputation of the major thematic and stylistic influences. Really happy with the way the theme, narrative and world lore and integrated.
#devlog
#indiegames
gamedevantonov, Russian
teahands, Celebrating #WIPWednesday by actually finally getting on with this devlog after an accidental six week hiatus.
Well done me 😅
shellsharks, Alright, me creating the "Activity" feed on my site really kicked off a bunch of other things I've wanted to do…
- Activity feed (https://shellsharks.com/activity) now features #devlog posts
- Changelogs are bucketed weekly and visible inline in the Activity feed
- Devlog content series is now live (https://shellsharks.com/devlog)
- Devlog 1 published: https://shellsharks.com/devlog/initialization
- I have a new RSS feed for devlogs and an "all content" RSS feed for those who are crazy enough to sub to everything I write
wawe, (edited ) New devlog where I talk about my process for the release and what are my expectations with the release: https://youtu.be/JzDUXIttOuQ
teahands, Devlog series slash indie game project recommendation for you.
Rob Lang. Clomper. A co-op game about navigating a giant steampunk ladybird through a desolate hellscape, for some reason.
Devlogs that are sarcastic, relaxing and educational all at the same time. Soothing british tones. And irises.
SO MANY irises.
It's worth a look, that's all I'm saying!
YT: https://www.youtube.com/@roblang
Steam: https://store.steampowered.com/app/2349380/Clomper/