Trying out Bandcamp's pre-release feature to get the word out for my new Mental Clutter EP on #BandcampFriday. Check out the first 2 tracks now and receive the rest on May 3rd
Inspired by old, forgotten samples and idea snippets, this EP was composed/arranged/mixed entirely on my Circuit Rhythm, which was a fun challenge
Trying out Bandcamp's pre-release feature to get the word out for my new Mental Clutter EP on #BandcampFriday. Check out the first 2 tracks now and receive the rest on May 3rd
Inspired by old, forgotten samples and idea snippets, this EP was composed/arranged/mixed entirely on my Circuit Rhythm, which was a fun challenge!
Each of these tracks started by choosing an old sample/loop I had forgotten I made years ago and mangling them into something new. Was thinking of including the original loops as a bonus for folks who buy it---does that sound interesting or confusing/unnecessary?
my new Fysen EP releases this Friday and today we gonna have a listen party on Bandcamp. It will start at 7pm CET (Berlin) time. I will be available in the chat, if you wanna join please check here:
Since I have to #exercise some more #patience until I can make music again, I decided to take the #fieldrecorder with me daily and #record interesting #sounds on a regular basis. This way I will have a nice little library of fresh #samples at hand when I will finally be able to start with #musicproduction again. 😇️
TIL: The "beeps" in #NASA's #Apollo missions are called #Quindar tones, named after the company that produced the equipment.
There is an "intro" and an "outro" tone. They were generated when CapCom (the person in the control center tasked with talking to the astronauts) pushed the transmit button. Since there were several transmitters on earth, connected to Houston via telephone, this was an in-band signal causing them to activate, transmit, then deactivate again.
Hey, I'm looking for volunteer contributors for my Public Domain Film Quote Search project, a site that lets you search through dialogue in public domain films. (Useful for finding free vocal samples or clips!)
What secrets could we unravel by studying Mars samples in state-of-the-art labs on Earth? Scientists around the globe are eager to find out.
As of late fall 2023, NASA's Perseverance Mars rover has collected 21 scientifically selected samples of Martian rock, which scientists believe may hold extraordinary evidence to help answer centuries-old questions like - “Did life ever exist on Mars?”
The image here shows them together rolled out and pinned without any stretching. None is properly blocked.
The right side as you can see differs a bit in how they look, the bottom one, which has the largest hook have slightly sloppy edge stitches. The other two both looks ok.
Many will tell you to use a larger hook size then you would for regular crochet to combat the curling that Tunisian crochet is prone to, at least with some of the stitch variations such as the Tunisian Simple Stitch (TSS) showcased in these images.
This tribute to iconic #HipHop#samples is so great! Not only replaying all the classic jams, but also how they assembled the #waveforms so you can see what's happening!
Hey #musicians :metal: i am looking for a #linuxaudio alternative for #bitwig / #ableton mode to record loopstyle samples with a midi padcontroller.I have a Raspberry PI 4 with Pop!OS with #flatpak#pipewire or #jack soundserver. can i do it with #ardour 7 with clips? #update I choose for now Luppp, freewheeling, Giutarix Livelooper and sooperlooper. I can easyly assign Midi and dont need so much effort for setup. I use it without screen live
pls #boost #foss#samples#audio#musicproduction
A recent deep dive into #slystone ’s post-68 discography, including his wild Stone Flower #productions, has got me itching to rent a cheap little furnished #studio somewhere for a weekend and roll #tape with just a #drummachine as drummer and my brain as a foggy sort of #band. #Keys, #samples and #echoes. Maybe a muttered vocal.
But such places probably no longer exist. One can #dream!
@thomzane on oldskool systems, #samples are a mess. hardware like the #NES has dedicated sample hardware called DPCM (delta PCM) or some people call it DMC, you get these 1-bit bitstreams that tell the waveform whether it goes up or down over time, and then the hardware can play that back without much resource drain. When you use #famitracker, you can just load a WAV into a slot and for the most part (barring memory limitations) it automagically prepares it for playback.
Two other ways to do samples on #retro (which are closer to what modern hardware does) are either (1) to play the lowest note on the hardware where the sound wave for the square wave "sticks" high or low, and vary the volume to the level of the samples, or (2) use PWM, where rather than varying the amplitude of the wave (which is how you'd visualize it on a scope) you use another 1-bit bitstream and the length of time spent on a high or a low would pull the speaker in that direction for that amount of time, and the amount of time is so incredibly small that the speaker might not make it all the way to the other extreme before it gets sent in the other direction by the opposite bit.
Duke NES'em 3D was one of the first NES #chiptunes I ever wrote, so the song was written in soundtracker, and I used a bunch of shell scripts and compilers to compile it into an NSF.
For the voices themselves, first I got Jon St. John (Duke Nukem Himself) to record the lines. Then, to be honest I did a whole lot of bumping around in the dark. I didn't really know what I was doing, other than that I knew the hardware wouldn't push out a full-quality WAV. I somehow found that using a 3-bit amplitude worked out really well. Reflecting, the octal thing was almost definitely a mistake, because that's 3-bit and the amplitude on the square waves can be 4-bit. Maybe I just mis-entered the bit depth to convert the WAV I got from Jon? There was some PWM employed as well because I then converted the sample data to a macro that would get pushed out of a square wave channel rather than the sample channel. It..... kinda worked out? If you think it sounds good, I probably just threw my hands in the air and said "good enough" because the voice was one of the last things I added to the track.
So there you go! My method is NOT the way I would recommend doing it, or the way most people do it these days, but that's how you get that exact result.