I wish the manifest.json on Fediverse instances would also tell you what software is running, this would be amazing information. :ablobcatcoffee: #nerdy#development
@kainoa I have been looking for a reason to learn #Android#development more(I specialize in anything #Apple & serverside) - so this may be that project I've been looking for.
I'll be entirely honest though, $200 is not super enticing in of itself. It won't be the reason I decide to pursue creating an app or not. I'm sure it'll help get the word out though! 🪩
"A Philosophy of Software Design" by John Ousterhout is the book on problem decomposition and system design I was looking for. Although general, the principles it presents are surprisingly effective at navigating the design space, shaping a system, and reducing complexity.
What are some IT and Infosec superstitions you see out there?
Im talking about those things you see people do or refrain from doing not hecause they have a good reason to but because they believe something bad will happen if they do or dont do the thing.
Maybe theres a ritual someone does before commiting code. Or perhaps someone says 'dont patch on a friday'
What supersitions do you see out there? Do YOU have any youd like to admit to?
How did one of the largest, fastest bursts of high-skill #emigration from any developing country cause an increase in the number of high-skill workers at the origin?
Because the exit option itself generated more-than-offsetting investment in education
If I plan to do both various kinds of development (Swift, Node and maybe C++, Rust and/or Kotlin), what is the best way to set up a Mac for development?
XCode alone is my biggest confusion here. Not only are there many ways to install XCode itself, but many non-Swift developer tools seem to be dependent on either XCode itself or XCode Command Line tools.
For example, certain Node-projects that call into native code needs some kind of access to LLVM (as does Rust), and that is connected to XCode somehow.
I’ve got a fresh Mac (Mini M2 Pro) and I want to set it up in a clean way from the get go!
Has any of you #gamedev people ever had issues with negative scale in an #animation? Our #3D#artist loves to flip things by just applying negative scale, but it makes it into the animation #keyframes. That means the entire #geometry is flipped, including the #triangle winding order. This ultimately turns the mesh inside-out. I wonder if anyone ever came across this?