I have just been requested to commute three days a week 135 miles away each way from my home (I have not moved) to an office I was never required to attend before the pandemic starting end of September.
If anyone needs remote product/infrastructure/platform engineering or backend developer who has 15 years cloud deployment experience and data center to cloud migration experience, email me on spotter@referentiallabs.com.
I'm currently available for code reviews, technical advisory roles and consultancy work.
I've lead development on countless products & services; I'm most experienced in javascript/typescript & node.js but can also advise on general technical strategy.
By hiring me for short contracts, you'll help me to keep working on Fediverse trust & safety!
Ok peeps, we're 4 months into 2024 and I've been without work this whole time so we're going to try this again. If you know of any senior software engineering positions that are actually being hired for, please drop them below.
I have 12 cumulative years of experience, so that shouldn't be an issue, and I know most of the languages in use nowadays well enough to be dangerous, but I am extremely proficient in TypeScript, Python, and Ruby. What I'd rather do more than anything though is have an opportunity to use Go professionally.
I’ve just been laid off and am therefore extremely available for hire!
I know a decent bit of #Python and some #TypeScript, have worked in #AWS#cloud environments for a number of years now, also love #Django, and have a good amount of practice with #remote work. I’m also usually up for learning something new.
I’m on the market for a staff/principal role. I have a passion for #SoftwareArchitecture, Developer Experience, community, mentoring, #performance, and interacting with business and domain experts.
I’ve been out of job since June with very low self income (I don't qualify for public unemployment income) and the project I was due to start in February will probably be delayed until April-May.
I'm a Staff / Principal Engineer who likes to work with nice people on R&D projects, remotely, preferably async, but at this point I’m open to anything for the next two/three months (hoping for no further delays).
During the past 6 months I invoiced a grand total of 11 days so at this point I will code for food, I guess 🫠
I have 15 years of experience from developer to CTO, out of 10 as freelancer, and 2023 will be my worst year ever. Living that while inflation explodes is probably not helping either 🥴
It’s probably the worst time of the year to post this, but as I have been bothering people here for the past 7 months : I’m open to freelance or contractor positions for 2024.
To achieve a better sample size, I'd highly appreciate if you could circulate the link to this survey in your own networks.
It's already been almost 9 years since the last user survey for these projects. Please help me/us to get more insights into your own experiences, your interests, hopes and pain points — allowing the projects and everyone involved to move forward more intentionally.
There're 15 questions here, with ~10 of them marked as mandatory. The main focal points are the matrices in the middle of the survey. Please also do use the final freeform comments box to share any further feedback you might have. Thank you very much for your interest, trust & taking the time to provide some much needed answers! 🙏
The survey is anonymous and will remain open until 23:59 (CET) on February 29, 2024. I will then share a public summary of the results on my Mastodon in the days following (do keep an eye on the #ThingUmbrella hashtag)...
#Fedify is an #ActivityPub server framework in #TypeScript & #JavaScript. It aims to eliminate the complexity and redundant boilerplate code when building a federated server app, so that you can focus on your business logic and user experience.
The key features it provides currently are:
• Type-safe objects for Activity Vocabulary (including some vendor-specific extensions)
• #WebFinger client and server
• HTTP Signatures
• Middleware for handling webhooks
• #NodeInfo protocol
If you're curious, take a look at the Fedify website! There's comprehensive docs, a demo, a tutorial, example code, and more:
Nothing new, but maybe a little unusual: Using boids as alternative to Lloyd relaxation and/or Poisson-disk sampling. The boids here are using only two behaviors: local separation, plus a randomized attractor to create global disturbances. Cell density could also be varied by spatially adjusting the separation distance between boids. Overall convergence/relaxation can be much faster than shown here...
I am currently looking for a new full-time remote position!
With 11 years of experience as a back-end lead engineer (not full-stack), I am specialized in Node.js APIs and CLIs.
Most recently I have been Netlify Build's and Netlify Plugins' technical lead for 2.5 years.
If you're interested in using Typescript for GNOME apps, you can now use the new Typescript SDK Extension. I've also published a Typescript Template you can use as a starting point for your apps.
#HowToThing#026 — Shader meta-programming techniques (functional composition, higher-order functions, compile-time evaluation, dynamic code generation etc.) to generate animated plots/graphs of 16 functions (incl. dynamic grid layout generation) within a single WebGL fragment shader.
Today's key packages:
https://thi.ng/shader-ast: DSL to write (fully type-checked) shaders directly in TypeScript and later compile them to GLSL, JS (and other target languages, i.e. there's partial support for Houdini VEX and [very] early stage WGSL...)
https://thi.ng/shader-ast-stdlib: Collection of ~220 re-usable shader functions & configurable building blocks (incl. SDFs primitives/ops, raymarching, lighting, matrix ops, etc.)
https://thi.ng/webgl-shadertoy: Minimal scaffolding for experimenting with fragment shaders (supports both normal GLSL or shader-ast flavors/compilation)
If you're new to the Shader-AST approach (highly likely!), this example will again introduce a lot of new concepts, hopefully in digestible manner! Please also always consult the package readmes (and other linked examples) for more background info... There're numerous benefits to this approach (incl. targetting different target langs and compositional & optimization aspects which are impossible to achieve (at least not elegantly) via just string concatenation/interpolation of shader code, as is much more commonplace...)
This example comes fresh off the back of yesterday's new easing function additions (by @Yura), though we're only showing a subset here...
So much to do, but can't stop watching & hacking on this pseudo fluid sim every now & then... 🤩 Probably will develop this further into a tutorial for https://thi.ng/shader-ast
I'm Travis, people call me tmoney sometimes, I'm almost 40 and I live near the Mission District in San Francisco. I am a privileged white cis male tech worker (YouTube), but I try to be an ally.
I'm a musician who has published some indie music on Spotify. I also work on the "WP 1.0" bot on Wikipedia, which is the bot with the most all time edits on the site.
I teach free Python classes at @Noisebridge and I also have been known to tutor people online for free (in coding and music), so reach out if you're interested.
A week ago was the 1st anniversary of this solo instance & more generally of my fulltime move to Mastodon. A good time for a more detailed intro, partially intended as CV thread (pinned to my profile) which I will add to over time (also to compensate the ongoing lack of a proper website)... Always open to consulting offers, commissions and/or suitable remote positions...
Hi, I'm Karsten 👋 — indy software engineer, researcher, #OpenSource author of hundreds of projects (since ~1999), computational/generative artist/designer, landscape photographer, lecturer, outdoor enthusiast, on the ND spectrum. Main interest in transdisplinary research, tool making, exploring techniques, projects & roles amplifying the creative, educational, expressive and inspirational potential of (personal) computation, code as material, combining this with generative techniques of all forms (quite different to what is now called and implied by "generative AI").
Much of my own practice & philosophy is about #BottomUpDesign, interconnectedness, simplicity and composability as key enablers of emergent effects (also in terms of workflow & tool/system design). Been adopting a round-robin approach to cross-pollinate my work & learning, spending periods going deep into various fields to build up and combine experience in (A-Z order): API design, audio/DSP, baremetal (mainly STM32), computer vision/image processing, compiler/DSL/VM impl, databases/linked data/query engines, data structures impl, dataviz, fabrication (3DP, CNC, knit, lasercut), file formats & protocols (as connective tissue), "fullstack" webdev (front/back/AWS), generative & evolutionary algorithms/art/design/aesthetics/music, geometry/graphics, parsers, renderers, simulation (agents/CFD/particles/physics), shaders, typography, UI/UX/IxD...
Since 2018 my main endeavor has been https://thi.ng/umbrella, a "jurassic" (as it's been called) monorepo of ~185 code libraries, addressing many of the above topics (plus ~150 examples to illustrate usage). More generally, for the past decade my OSS work has been focused on #TypeScript, #C, #Zig, #WebAssembly, #Clojure, #ClojureScript, #GLSL, #OpenCL, #Forth, #Houdini/#VEX. Earlier on, mainly Java (~15 years, since 1996).
Formative years in the deep end of the #Atari 8bit demoscene (Chip Special Software) & game dev (eg. The Brundles, 1993), B&W dark room lab (since age 10), music production/studio (from 1993-2003), studied media informatics, moved to London initially as web dev, game dev (Shockwave 3D, ActionScript), interaction designer, information architect. Branched out, more varied clients/roles/community for my growing collection of computational design tools, which I've been continously expanding/updating for the past 20+ years, and which have been the backbone of 99% of my work since ~2006 (and which helped countless artists/designers/students/studios/startups). Creator of thi.ng (since 2011), toxiclibs (2006-2013), both large-scale, multi-faceted library collections. Early contributor to Processing (2003-2005, pieces of core graphics API).
Worked on dozens of interactive installations/exhibitions, public spaces & mediafacades (own projects and many collabs, several award winning), large-scale print on-demand projects (>250k unique outputs), was instrumental in creating some of the first generative brand identity systems (incl. cloud infrastructure & asset management pipelines), collaborated with architects, artists, agencies, hardware engineers, had my work shown at major galleries/museums worldwide, taught 60+ workshops at universities, institutions and companies (mainly in EMEA). Was algorithm design lead at Nike's research group for 5 years, working on novel internal design tools, workflows, methods of make, product design (footwear & apparel) and team training. After 23 years in London, my family decided on a lifestyle change and so currently based in the beautiful Allgäu region in Southern Germany.