The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
A significant thank you to an incredibly generous member of our little community.
I've never played this one before, but I am very excited to give it a go! Could not be more thankful to [you know who you are] and it will be loved here 🙏❤️🥰
I don't understand most of the #Nintendo fans; they seem to just accept the fact they killed the Super Mario Maker service and even often times support the way the company enforces absurd restrictions on #emulation as it is their right. No, they take away your rights... and you nod in agreement?
Sure, we have pretendo... but what if they go after this with the same 'justification' as their crusade against emulation and preservation?
I'm in a hotel for one night for work and packed a few solo games. I haven't played TM:AE in a while so I decided to play it first. Wow, I forgot how brutal it can be. I was nowhere near completely terraforming Mars before the rounds ended.
And with that… I’m done with Octopath Traveler 2. I know there’s some post-final chapters epilogue story and boss, but after 80 hours, I think I’m done. I’m beat.
Score: C+
Good: Combat and graphics.
Bad: Random battles, short dungeons, 1000 boss fights, fractured story lines, & annoying party management.
Will start a little series here about me browsing this Club Nintendo issue from July 1995 (Nintendo Power in the US). 📖
I explicitly bought this one recently because I have so fond childhood memories. It must have been one of the few I owned and therefore read endless times. I still remember so much of the content and now I'm excited to refresh these memories.
The cover shows Asterix & Obelix, a PAL exclusive game series. 🐗
Third entry is about the PAL exclusive cover story game Asterix & Obelix for SNES.
I owned the quite similar Game Boy version at the time and still remember the hard Rugby level shown on these pages. 🏉
I barely made it above this level and remember some kind of snow level afterwards where I was stuck again due to lacking knowledge of the sprint capabilities. 🏔️
Did you play the Game Boy or SNES version and have any memories of the rugby level?