Billie, to fdroid
@Billie@social.tchncs.de avatar

@fdroidorg

Does #fdroid already support targetSdk=34 ?

Billie,
@Billie@social.tchncs.de avatar

@fdroidorg

Just for reasons... things I do on a rainy weekend...

Since I already updated the targetSdk to 33 for #TinyWeatherForecastGermany and the #FeinstaubWidget, I am currently updating #imagepipe to also target the #sdk 33.

Just wondering if I should go straight for sdk version 34, but not sure #fdroid already supports it.

Usually, I feel more safe to stay 1-2 versions behind the latest #sdk available.

Linux, to Steamdeck
@Linux@linuxrocks.online avatar

✅ Valve (Steam) | All Steam Audio SDK source code open sourced❣️

The code now available under Apache 2.0 license.

◉Steam Audio SDK plug-ins are included
◉Valve's great work for Linux and freedom continues
◉Steam Audio: an immersive asset for games / VR
◉Plug-ins exist for Unity / Unreal Engine and others

https://steamcommunity.com/app/596420/eventcomments/4361243264663731579

gpuopen, to Amd
@gpuopen@mastodon.gamedev.place avatar

Take a look at the latest version of (v1.4.32) - our for optimal access to multimedia processing with

New updates include:

🎞️ New FRC component
🎞️ Improvements and cleanup in sample presenters
🎞️ Updated to 6.0

https://gpuopen.com/advanced-media-framework/?utm_source=mastodon&utm_medium=social&utm_campaign=amf

danilop, to AWS
@danilop@awscommunity.social avatar

Announcing general availability of the AWS SDK for Rust 👉 The SDK supports modern Rust language features like async/await, non-blocking IO, and builders, and it provides access to 300+ AWS Services, each with their own crate https://aws.amazon.com/blogs/developer/announcing-general-availability-of-the-aws-sdk-for-rust/

gilesgoat, to cpp
@gilesgoat@toot.wales avatar

Ox suggested me to try to ask here .. Is an that successfully managed to install the and manage to compile/run the samples in with OR develop on Quest using ? I once manage to compile Quest stuff using VS Android Extensions BUT I was never able to run it on Quest/launch the debugger that way. So before I start N weeks of tears & wears & despair as by suggestion I am asking "if anyone knows how". Thanks.

SecondeJ, to Laravel
@SecondeJ@phpc.social avatar

Some people may have seen my recent @treblleapi talk on development. This article forms a core part of the approach developers should take to SDK kits.

Check it out:
https://developer.vonage.com/en/blog/type-safety-done-right-php-array-hacking

kkarhan, (edited ) to gamedev German
@kkarhan@mstdn.social avatar

: for those using to make ( but also everyone else):

Since seems to really make absurd pricing structure changes, what are your going to do?

:boost_requested: :boost_ok: :boost_animated:
@godotengine @defold
@GameFromScratch

kkarhan,
@kkarhan@mstdn.social avatar

@maow_tty @godotengine @defold AFAIK, was specifically founded to make that possible and do the integration whilst also complying with the 's of the Platform Owners and only providing said integration to Developers that have been licensed for said Platform.

Fenreliania, to unity
@Fenreliania@mastodon.gamedev.place avatar

If you have been using and you wanna jump ship to the nearest competitor, is gonna be your best bet. The structure of a project isn't exactly the same, but it's similar enough that it won't take long to adjust.
Below, I'll give a few tips and talk about pain points you might run into, to help you try it out properly, and make an evaluation.

kkarhan,
@kkarhan@mstdn.social avatar

@Fenreliania yeah.

It's mostly a issue to some extend, but since it's MIT-licensed that is somewhat mitigateable and was founded specifically to provide this as a commercial option whilst funding the core engine development and backporting stuff that isn't covered by 's like ...

https://www.youtube.com/watch?v=Qt-ZYAoapvU

So I do hope that they'll be able to fill that gap like did where the platform holders just provide a "license key" to unlock their .

kkarhan,
@kkarhan@mstdn.social avatar

@Fenreliania So I'd rather expect to make that integration happening with a sort-of toolchain similar to : Thus they as a can comply with all the and the Platform Owners demand - just like Unity today.

Console manufacturers usually just provide and providers with to make their stuff work, they rarely invest into that themselves outside 1st party / inhouse exclusives.
https://mastodon.gamedev.place/@Fenreliania/111055557143905673

jbzfn, to python
@jbzfn@mastodon.social avatar

Mojo🔥: It’s finally here!

「 Mojo is a new programming language for AI developers that will grow into being a superset of Python over time. It already supports integrating with arbitrary Python code seamlessly and has a scalable programming model to target performance-critical systems, including accelerators (e.g. GPUs) that are pervasive in AI 」

https://www.modular.com/blog/mojo-its-finally-here

cazabon,

@jbzfn

I am truly looking forward to ; it sounds like it will make a lot of things a whole lot easier. Keeping access to the huge Python ecosystem is amazing.

But as long as you need to before you can look at the , and there is no published for it, it's not "here" in any meaningful sense of the word.

jwildeboer, to random
@jwildeboer@social.wildeboer.net avatar

Who’s happy to have a ? A linux powered device that brings back the Blackberry feelings? I am :)

The Beeper and it’s battery. Still sealed in plastic.
Ah. The memories. A screen. A blackberry keyboard. The fun it will bring!

kkarhan,
@kkarhan@mstdn.social avatar

@jwildeboer no question about it.

@fuchsiii got herself a used several years ago.

The big downfall of BlackBerry was that pre- their was utter garbage and when they chose they failed to provide any added value to their brand, so they died out...

thelastpsion, to retrocomputing
@thelastpsion@bitbang.social avatar

OK, Fediverse. This is a long shot.

I am looking for the missing parts of the SIBO C .

The screenshot (and alt text) shows a breakdown of what I already have, scraped together from the internet and scans from people who still have paper copies.

I'm sure there are newer versions of some of these docs, especially 2-05 and 3-01.

I'm also looking for v1 of the SDK, covering the MC200 and MC400.

Can you help?

thelastpsion,
@thelastpsion@bitbang.social avatar

I am also looking for the software side of the . I already have 2.00, 2.10 and 2.20.

There are differences between these, to the extent that some software written for 2.00 will not compile with 2.20.

There might have been a 2.30 to correspond with the documentation versions.

Again, if you have anything like this, please get in touch.

strypey, to Matrix
@strypey@mastodon.nzoss.nz avatar

"In May of this year, I began work on a Matrix SDK for Elixir with the aim of simplifying the process of Matrix-enabling Elixir applications. It is early days for the project but if you are interested in contributing (all skill levels welcome) or using the SDK as a foundation for another project, please let me know!"

, 2020

https://mainmatter.com/blog/2020/11/02/bringing-matrix-to-elixir/

Source code here:
https://github.com/niklaslong/matrix-elixir-sdk

nergahak, to retrocomputing
@nergahak@mastodon.social avatar
gpuopen, to gamedev
@gpuopen@mastodon.gamedev.place avatar

You may not be aware, but @DirectX12 now gets explicit access to the Upload Heap () with the preview Agility !

Want to learn how to use it effectively? Check out our new article on 👇

https://gpuopen.com/learn/using-d3d12-heap-type-gpu-upload/?utm_source=mastodon&utm_medium=social&utm_campaign=gpuuploadheaps

gpuopen, to Amd
@gpuopen@mastodon.gamedev.place avatar

We're excited to announce that the is now publicly available 🎆

This easy-to-integrate solution lets add our FidelityFX technologies into their games without the hassle of complicated porting procedures.

As well as updates to our existing AMD FidelityFX technologies, we're delighted to add three more to the FidelityFX family:

✨ Depth of Field
✨ Blur
✨ Lens

Find out more on :

https://gpuopen.com/learn/fidelityfx-sdk-available-now/?utm_source=mastodon&utm_medium=social&utm_campaign=fidelityfx-sdk

michael, to php
@michael@thms.uk avatar

LOL. released a version of their with a very interesting bug, and didn't fix it until about 3 weeks later 😬

Tell me you don't have without telling me you don't have tests 🤣

https://github.com/BingAds/BingAds-PHP-SDK/pull/185/commits/0a185b559010384b709987c2bd18db0095728e98

darylbaxter, to apple
@darylbaxter@mastodon.social avatar

Opinion: surprised me after using its , and it makes me want to try out a even more.

But where's that app ..
https://www.imore.com/gaming/virtual-reality/using-the-visionos-sdk-for-vision-pro-has-convinced-me-before-ive-even-worn-it

itnewsbot, to news
@itnewsbot@schleuss.online avatar

Raspberry Pi Pico W Now Supports Bluetooth - What’s the best kind of upgrade a piece of consumer technology can get? A free one... - https://hackaday.com/2023/06/15/raspberry-pi-pico-w-now-supports-bluetooth/

danilop, to programming
@danilop@awscommunity.social avatar

S3 URI Parsing is now available in AWS SDK for Java 2.x 👉 To extract important components like bucket and key from S3 URIs in S3Client operations bypassing the need for manual parsing or storing the components separately https://aws.amazon.com/blogs/devops/s3-uri-parsing-is-now-available-in-aws-sdk-for-java-2-x/

thelastpsion, to random
@thelastpsion@bitbang.social avatar

Trying to give a proper help menu, which requires compiling a resource (.RSC) file.

After much faffing, I've got compiled a basic .RSC file, and added its .RSG (header) file to the project. All compiled OK. Copied the app and .RSC to the DOS emulator and...

DOES ANYONE REMEMBER HOW TO DO THIS?

I'm currently trawling through old code and the SDK docs.

thelastpsion,
@thelastpsion@bitbang.social avatar
SecureOwl, to random

Been working on something new and very cool - an IoT platform that doesn't rely on fixed connectivity to stay connected. Encourage you to check it out, docs and demo apps are out now, SDK will be available in a couple of weeks. Can't wait to see what you build on it - tell all your friends!

Find out more and join the discord:

https://www.brydge.dev/

Oh, and of course you can find us in the Fediverse: https://talk.brydge.dev/@Brydge

ansonkennedy, to random

Pinning this post to remind and shame me to write the follow up part 2 to my blog post "Reviving an Intel SDK-85 Serial Interface". Especially since I've been getting comments on it recently.

Part 2 will appear in January 2023. For real.

#Intel #make #SDK #VintageElectronics

https://ansonisms.com/2021/07/02/reviving-an-intel-sdk-85-serial-interface-part-1/

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