If you had any doubts about purchasing Might & Magic III, this dancing installer person immediately reassured you that, yes, you have bought a perfect game that loves you
MS-DOS game programmers had do deal with several limitations, In this article, we'll go over some of these obstacles and learn how we used the DOS/4GW extender & protected mode to unleash the power of 32-bit DOS.
Hi, did you ever at any point download the client for a very obscure commercial MUD called VR-1 Crossroads? It came out around 1999-2000, was free to play, had a graphical user interface, music and sound and was absolutely phenomenal. If you have ANY info or have somehow downloaded and horded the client please... PLEASE let me know. Boosts are appreciated, thank you.
I'm delighted to announce the release of my latest Elite-related project: the Elite Compendium for the BBC Master.
The Compendium is a collection of the very best of Acornsoft Elite, updated with as many hacks and enhancements as I've been able to fit in. If you're looking to play 8-bit Elite, then this is a pretty good place to start.
The Compendium contains four versions of Elite - BBC Master 128, 6502 Second Processor, BBC Micro disc and Teletext Elite - plus the Elite Universe Editor.
All the games have been updated to run beautifully on the Master, with flicker-free ships and planets, music, and volume control for both music and sound effects.
The BBC Master 128 version also has features backported from the various other 6502 versions (such as Trumbles! red lasers! insta-docking! and more).
🎮 Dive into the nostalgic world of arcade gaming with an incredible collection of manuals preserved in our library! From classics like Pac-Man to lesser-known gems, these manuals provide a fascinating glimpse into the golden age of gaming. https://archive.org/details/arcademanuals#RetroGaming
「 Pretendo is a free and open source replacement for Nintendo's servers for both the 3DS and Wii U, allowing online connectivity for all, even after the original servers are discontinued 」
UnDUNE II: The classic game has been demade by Paul Nicholas in 2022 for the PICO-8. Experience hours of gameplay with all three factions, sandworms, multiple terrain types, and more. It's mouse, keyboard, gamepad and mobile-friendly.
💻 On m’a offert cette micro #console pour un anniversaire (le mien, et le 25e de Zelda). Une bonne intention mais avec 3 jeux préinstallés et un système fermé c’est tout de suite un déchet électronique en puissance. Ne pouvant la “défabriquer” j’ai au moins pu la rooter pour installer l’emulateur retro-go, à la base prévu pour d’autres systèmes. Voilà maintenant une console qui fait tourner tous les jeux #8bit (#nes#mastersystem#gameboy) #photoctober2023#lowtech#gaming#retrogaming#ewaste
The end of the year is almost upon us, along with a new release of ScummVM.
So here's a quick update for one of the more ambitious sub-projects that has been percolating along in the background: Macromedia Director support!
For those who aren't aware, Macromedia Director was a popular framework used for thousands of games, educational titles, catalogues, art pieces, and other multimedia works.
For Doom fans, legend John Romero is releasing SIGIL II today as a free Megawad!
The first SIGIL was an unofficial fifth chapter in Ultimate Doom, and contained some of the best level design I’ve seen. It’s also a free download as well!
Hey folks, if you like retro pixel art arcade adventures, with casts of extremely LGBTQ inclusive characters, and dancing skeletons who can see through time - you might like my in-development game, Quantum Witch!
I'd love you forever* if you followed @QuantumWitch where I post updates, art, and music from it.
Still have no idea how to get followers on #mastodon. Teach me your ways! Follow me if you like #retrogaming, #80s / #90s#nostalgia, #tech / #cyber related stuff, and #dog pics! Keep me away from Twitter, I beg of you.
back when I read Masters of Doom over a decade ago, i was fascinated by the brief mention of carmack's "Adaptive Tile Refresh" technique used for Commander Keen, that allowed smooth scrolling on EGA cards
i never found a very satisfying technical (or conceptual) description of how it worked, and I just found out that @fabinou wrote up a fantastic post which did exactly that