The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
A significant thank you to an incredibly generous member of our little community.
I've never played this one before, but I am very excited to give it a go! Could not be more thankful to [you know who you are] and it will be loved here 🙏❤️🥰
I don't understand most of the #Nintendo fans; they seem to just accept the fact they killed the Super Mario Maker service and even often times support the way the company enforces absurd restrictions on #emulation as it is their right. No, they take away your rights... and you nod in agreement?
Sure, we have pretendo... but what if they go after this with the same 'justification' as their crusade against emulation and preservation?
I'm in a hotel for one night for work and packed a few solo games. I haven't played TM:AE in a while so I decided to play it first. Wow, I forgot how brutal it can be. I was nowhere near completely terraforming Mars before the rounds ended.
And with that… I’m done with Octopath Traveler 2. I know there’s some post-final chapters epilogue story and boss, but after 80 hours, I think I’m done. I’m beat.
Score: C+
Good: Combat and graphics.
Bad: Random battles, short dungeons, 1000 boss fights, fractured story lines, & annoying party management.
I know it's weird... but it's indiedev. It so happened that the Erra: Exordium game for Nintendo will have two release dates. The game is already on sale today for the American region, for others on May 23
What if #Activision had kept the same sprit and pace they initially started with when they broke from #Atari? Or if #Square did likewise for the early Final Fantasy era? Or #Rare from the #nintendo 64 era?
Maybe it was ultimately an unsustainable pace, but my goodness their glory days were glorious.
After dealing with pre-installed malware on this mini-PC, I'm FINALLY done reviewing the hardware! https://somegadgetguy.com/b/459
"Besides the malware" does an Intel Core i9 make sense in a system like this?