IGN is re-running old footage before the State of Play that makes it look like the PS4 has just been re-announced 😅
I literally opened the stream and the guy on stage said "PS4" and everyone started clapping #games
It took me forever to cobble together a blog post today... but I finally finished it. There have been a lot of think pieces posted lately about #PathOfExile#Necropolis league and whether or not it was "bad". I dive into some of my thoughts about the subject and end up writing my own rather lengthy think piece... further adding to the problem.
Morning Folks! Last night I waded into the scary world of the Group Finder tool in #WorldOfWarcraft#PandariaRemix and found it to be a mixed bag. The first three normal raids were super smooth and I knocked them out in rapid succession. Then I spent the next hour failing to get into either a Throne of Thunder or Siege of Orgrimmar raid.
So the Bop It Extreme I have has some slight issues so I ended up getting a score of 149. It still did the normal fail sequence, not the one that has the pull command sound and the other music jingle. I think I just indirectly figured out that that one may happen at 150, as that would put you 100 away from beating it. I could be wrong, but being that it seems to happen at 170, and possibly less, and I think I saw it at 150 something, I think it could be that it does this at 150. #games
Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.
In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.
Jak ja się cieszę, że poza zarysem fabuły nie wiedziałem nic o #GhostOfTsushima. Cudowny świat, cudowny klimat, z resztą samuraje to jeden z moich ulubionych settingów.
Morning Folks! Yesterday I tried the whole "get to 25 and then just do raids" thing for alt leveling in #WorldOfWarcraft#PandariaRemix and it is very much "not my jam". My appetite for chain-running raids does not appear to be what it used to be. This also feels like a strategy for maximizing bronze gain and not necessarily levels.
Heute ist #Weltspieltag ! Mit dem Tag soll auf das Recht auf freies Spiel von Kindern & Jugendlichen aufmerksam gemacht werden. Wir haben ein paar Spiel-Vorschläge: In unserer Online-Ausstellung "Vier Kartenspiele, die ihr sicher noch nicht kennt" bekommt ihr vielleicht etwas Inspiration 🃏
➡️ https://artsandculture.google.com/story/RgURbQVHEqdX8w?hl=de
Grand Theft Auto VI to be released in the fall of 2025 (www.infoterkiniviral.com)
Take-Two has confirmed that the Grand Theft Auto VI or GTA VI game will be released in 2025 in the fall, which usually runs from September to December