So, since JoinMastodon.org has decided to change the way servers are listed on their website — showing preference for large servers who do not have a manual review process to join —>
May I ask that you Boost this post so people can find us at https://mstdn.games ? :1up: :boost_ok:
We’re an all-inclusive #gaming community and our Local feed is amazing — absolutely the go-to place for all things #Games. Our Mods are top tier.
This post is for all the #Gaming folks that signed up on .social by default who are looking for a home on #Mastodon that focuses on #VideoGames, has an inclusive community, and is well moderated. :boost_ok:
Just found out my wife has been storing a sword (left over from her #darkages#reenactor days) under our bed the entire time we've been together. It's like she's the clichéd "retired adventurer living a quiet life in the village" in a #DnD game, and I'm the clichéd clueless spouse.
Jennell Jaquays, #trans icon, #LGBTQA activist, legendary level designer, and probably the most influential #TTRPG creator, writer and illustrator many have never heard of (or enough of) passed away.
Her work in early #DnD with Dark Tower and Caverns of Thracia, and level design in the Quake series is so influential it is still felt today in the way we design maps, adventures, and scenarios, and how big AAA studios like FromSoftware craft their environments.
It’s up to us to keep our hobby strong. Buy physical RPG books and PDFs direct from independent publishers. Don’t become reliant on online digital tools. Use paper character sheets. Let players use options from non-WOTC 5e books. Play other RPGs.
What else can we do strengthen our hobby from the whims of any single company?
This week, I wrote about a type of lemur that picks its nose with an incredibly spindly finger that's so long it can reach up through its nasal cavity and touch its pharynx.
Confession time: I am not overly enamored of "rules-lite" RPG systems. As long as the system is coherent and well-thought out, I prefer it when the system has rules for all sorts of things - from tactical combat to running chases to social encounters to falling damage and so forth. I like GURPS, I like D&D5E, I like Pathfinder...
NPC Creation Complexity
Confession time: I am not overly enamored of "rules-lite" RPG systems. As long as the system is coherent and well-thought out, I prefer it when the system has rules for all sorts of things - from tactical combat to running chases to social encounters to falling damage and so forth. I like GURPS, I like D&D5E, I like Pathfinder...